The Perilous Plot by Carrie Berg
Onto this choice-based Twine piece, where you’re the villain in a gothic novel, and have to beat the pesky heroes. This is a fantastic concept for a game. And I think I read the Guardian article too, many years ago, that prompted much of the design elements! Assuming that it was this one …
The game is limited in total moves allowed, but you can score points against the heroes in a number of ways. Particularly re making them faint (that archetypal gothic “swoon”!) or by doing some dastardly plot tricks. There are detailed introductory notes with advice, but I’m afraid I largely skimmed these, and dived straight in.
And it was fun. I think this would be well worth a few play throughs, although I only played a couple of times, and it’s a short game. The setup of antagonists and target goals is different each time, and there’s enough of a challenge there, including push your luck, to make you want to play again.
I was really rubbish at scoring dastardly deeds re plot, and to be honest these seemed rather hard to spot. But I did have a lot of fun trying to make people faint. Usually not very subtly, by glaring at them, although over time I learned to wait more, and grab my moment. I did feel the pressure of the limited number of moves you are allowed, but I got a good ending.
I ran into what seems like a bit of a bug though. At this text:
You are well prepared.
Steal an item from the heroes.
Cause the heroes to faint.
If I selected the second option, nothing seemed to happen, with no text on screen, good outcome or bad outcome, and the faint count remained unchanged. I ran through this choice option several times in play, before learning to avoid it.
I also encountered one line with typos:
You watch the heroesas they stand on the brdige ...
- should be "heroes as" and "bridge".
But generally the game was solid, and so moreish. Bugs aside I had fun, though I think I need to think through my strategies a bit more. It felt a bit scattergun, but that was also the approach that I was taking, so I didn’t mind so much.