Audio-visual elements (colors, fonts, sounds, images, hyperlinks, animations, and even external media) are an opportunity for authors of parser games to craft unique game experiences. They aren’t necessarily “extra.” In fact, such features can be core to a creator’s vision. It has been this way since the very beginning.
When Dave Lebling added ASCII art depicting a Zorkmid coin to Zork II, he wasn’t having a fun retro moment, he was working with some of the most advanced game technology available.
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/ Gold Zorkmid \
/ T e n T h o u s a n d \
/ Z O R K M I D S \
/ \
/ !!!!!!!!!!!!!!!!!! \
/ !!!!! !!!!! \
! !!! ^^ ^^ !!! !
! !!! OO OO !!! !
! In Frobs !!! << !!! We Trust !
! !! (______) !! !
! ! ! !
! !__________! !
\ /
\ -- Lord Dimwit Flathead -- /
\ -- Beloved of Zorkers -- /
\ /
\ * 722 G.U.E. * /
\ /
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When Mark Blank assembled the supplemental materials for Deadline, those were essential to experiencing the game.
When Infocom upgraded its C64 interpreter from the familiar blue-on-blue scheme to white on gray, it was electrifying! They even added a “click” sound effect that accompanied each keystroke!
Beyond Infocom, of course, a great many publishers used images and sound in their games, including Telarium, Magnetic Scrolls, and Melbourne House (The Hobbit).
Which is all to say: visual elements are not an extraneous thing that evolved with web technology. They have always been a part of parser game history, and they remain so well into this century. Well-regarded works like The Wise-Woman’s Dog, Closure, Counterfeit Monkey, Hadean Lands, and Ryan Veeder’s Authentic Fly Fishing make effective use of visual elements.
What is the purpose of this thread? Working from the perspective established (audio-visual elements have been a part of parser IF for nearly as long as IF has been around), I have a few topics of interest that maybe we could discuss.
- What are some audio-visual elements that have worked for you in parser games?
- What are some as-yet undeveloped audio-visual features that could improve parser gameplay?
- What audio-visual elements might appeal to new players (terminal screens can be daunting)?
Just to start, I will answer one of the questions above. I made a mini-map for my next game because I was so impressed with the one in Familiar Problems, and I like releasing web games because I can guarantee that the images will scale (there are so many interpreters out there).
I welcome other random thoughts about visual elements in parser games, just so long as you don’t post to say you don’t care about audio-visual elements. This really isn’t a thread about not caring about things.
let’s discuss IF!



