Vertigo update

Vertigo just hit another milestone: the ability to compile the sample game Adventureland to the Glulx VM and be able to play the game to completion.

Here is the proof:
advland.ulx (109 KB)

While the Glulx compiler and runtime are fairly complete, some bits are still to-do, such as saving and restoring games. My Glulx assembler Glazer is required to produce the output ULX file.

Vertigo still has a long way to go before being a viable system for authoring interactive fiction though. The language needs more work, and I haven’t even begun on the standard library yet…

Links:

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How does Vertigo compare to the in progress Dialog update?

As you say, there’s a long way to go, but that’s still a huge milestone, congratulations!

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Sorry @fos1 I’m not sure what your asking.

Vertigo is a distinct project written from scratch, not a fork of Dialog. It shares some of the same ideas, like code consisting of queries which are checked in sequence (when one fails, try another one). But it is also quite different now, less Prolog-y than Dialog.

Dialog is also a mature system, whereas Vertigo does have a long way to go before you could use it to make a real game with.

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Thank you. That is the comparison I was looking for.