Verbose Choice Menus on a Screen Reader

I’m trying to fine-tune some stuff for screen reader mode in my parser game. Let’s say I offer the player 6 choices at the start of the game, and each choice has a bit of text describing what it’ll do.

If someone is using a screen reader on desktop or mobile, would it be simple enough to hover over some text and re-read it?

I’m trying to imagine this game being narrated to me over the phone, at 2 times speed, with a blindfold on. I’m just not sure how much of a hassle it is for the average screen reader user to scan the page for a previous bit of text, but I also don’t want to put anything confirmation passages that might not respect the player’s time.

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Yes. All modern screen readers virtualize the window contents in some way which allows the user to navigate them. When playing parser games, I can listen to the game output as it is printed to the screen, and then I can navigate the text by line, word, or character.
Thanks for your questions and your interest in accessibility!

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Awesome; thank you!! This clears up a lot of design decisions, and will make planning future additions to this game a lot easier!

Absolutely!! When I make visual games, I design with colorblind and deaf players in mind, and when I make text-based games, I design with screen reader users in mind, too! Accessibility in games is a very high priority for me!

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