Trivia useful for puzzles

I’m not sure if this is the first thread of '25, but is an interesting one:

a collective sharing of trivia useful for puzzle ideas.

as a starter. poking around 1900s engineering texts, I noted the curious term “electric pressure”, for what is commonly known as “voltage”; often the context is the early electric railways (railroad in US english), so I guess that the term came by analogy to the steam pressure, back then well-understood by rail engineers.

of course, is an interesting “hint” in the context of a steampunk or late victorian/early edwardian setting. figuring out that “pressure” means “voltage” is a promising puzzle…

waiting for others’s contribuitions… :wink:

Happy 2025 and
Best regards from Italy,
dott. Piergiorgio.

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Back in the Bronze Age, the Hittite people of Anatolia believed that dogs acted like sponges for magic. They would absorb any magic they came across, and leave a residue of it on anything they touched later. This meant that they could be very useful for purification rituals (if someone is cursed, you have a puppy lick the magic off), but also that they were a serious danger when you needed a magically clean environment, since you never know what kind of magic a dog might be dragging around!

Everything the Great King (i.e. emperor) touched needed to be ritually pure, for example, so if a dog got into the royal kitchens, everyone involved had to shower, put on fresh clothes, then burn any wooden or clay tools they were using. Stone and metal tools could be used again after being appropriately purified. Deliberately letting a dog into the kitchens was punishable by death, because deliberately interfering with the Great King’s purity could spell doom for the entire Empire!

I would be lying if I claimed I’d never thought about making a short IF where you play a Fantasy Bronze Age dog with the ability to ABSORB magic spells of various sorts and then RELEASE them where you need to…

EDIT: Actually, TAKE and DROP/PUT are perfect for this. Why didn’t I think of that sooner?

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Spoilers for one of @Draconis ' games

I assume this is the inspiration for the secret ending in Miss Gosling’s Last Case. How heavily grounded is that in real historical beliefs? The term kuwac hapanza at least looks like it was made up for the game as I can’t find any other references to it?

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Spoilers for the same game

Kuwac hapanza (or more properly kuwaš ḫapanza) is actual Hittite for “wet dog”, and the mention of “Kizzuwatnan ritual” is referencing these purification rites using puppies, but the rest is entirely fabricated for the game—the actual rituals unfortunately did not end well for the dogs, who would be killed afterward to keep them from spreading the curses they’d absorbed to anything or anyone else. :frowning_with_open_mouth:

Washing yourself with running water before doing a ritual is another Hittite practice, though it wasn’t used on dogs; dogs were such effective “magic sponges” that washing them wouldn’t accomplish anything.

Putting a metal spike through someone’s name in a subterranean cave comes from a Greek and Roman way of cursing someone, known as a katadesmos or defixio, literally “binding down”. So the ritual in a game is a mishmash of a bunch of different customs—but it seems it works in the end!

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I wonder what the Hittites thought of cats… and whether they would attribute this magic sponging ability to wolves and other wild canids… and whether other cultures had similar beliefs for other animals… and now I’m imagining a magic system where different animals have affinities to different kind of magic and you have to solve puzzles where the player switches between several animal companions to change how they interact with magic in the environment.

Though, speaking of animals, it is my understanding that East Asian cultures have traditionally mapped the animals of the Chinese zodiac to the compass directions. For example, Rat is north, and Ox-Tiger is Northeast. This is analogous to the modern usage of clock numbers to indicate directions, as these cultures also traditionally divide the day into 12 “hours”, one for each animal(the hour of the rat being from 11PM to 1AM). Each month of the Chinese Calendar is also associated with one of the 12 animals, and the animals also cycle through days. And in addition to the 12 hour/day/month/year cycles of the animals, there’s a 10 hour/day/month/year cycle of the 5 Chinese Classical Elements(Earth, fire, Water, metal, and wood) each element spending 2 time units as the dominant element, one each in yang and Yin, though I can’t recall which comes first and all I can remember of the cycle is that Gregorian Years ending in 6 are years of fire… This also means 6 of the animals always land when the element cycle is on yin and the other 6 always in yang. and while there are 4 combined cycles of 60, not all 60^4 combinations are possible as 60 months is exactly 5 years and 60 hours exactly 5 days, and 5 divides 60 so two of the four pillars aren’t independent.

On an almost completely different subject, averaging over time, the planet closest to Earth is neither venus nor Mars, but Mercury. In fact, for any planet in the solar system, averaging over time, it’s closest neighbor is Mercury. The reason is that planets in neighboring orbits are only close to one another when they are close to the same point in their respective orbits and become really far apart when they are on opposite sides of the Sun(Two plantes P1 and P2 are closest when the P1SP2 is 0 degrees and furtherest apart when the angle is 180, those respective distances being the difference of their orbital radii and the sum of their orbital radii respectively, ignoring orbital eccentricities).

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Ballerina pointe shoes are made of, among other things, glued together cardboard and fabric that could probably do some damage to someone or something.

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For non-damaging purposes that would also make a good disassembly puzzle — something that most people wouldn’t think to take apart.

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You know, I don’t think I’ve ever seen cats mentioned in a Hittite source. I wonder why that is? They were in contact with Egypt, so presumably cats were around, but I’m not aware of any mentions of them, or even a word for them.

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Okay, now that’s an interesting idea for an IF piece: a massive puzzler where you search the lands and the internet both (or something like that) for the word “cat” in Hittite. Curses-style.

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Curious, I did a little Googling, and it turns out domestic cats are barely in the Bible, mentioned only in a single verse of Jeremiah if I’m reading the google results correctly, and that’s not even on most protestant version’s of the Bible’s book list… and if I’m not mistaken, the Hittites, like most of the peoples mentioned in the old testament, are from Southwest Asia… Though, do the Hittites at least have a word for big cats/wild cats even if they don’t have a word for domestic cats? Or does their language just not seem to have the concept of felines at all?

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There’s a word for “leopard”, paršanaš, and a word for “lion”, though we don’t know the pronunciation of that one. I think both of those are native to Turkey or the surrounding area, though geography is unfortunately not my strong suit. But some scholars think paršanaš should instead be translated as “bear”, so even that’s not certain!

The argument seems to come down to a passage that says “the dancers spin around and dance like a paršanaš”, and Goetze points out that dancing like a bear is more plausible than dancing like a leopard. Güterbock proposes that “to dance like a leopard” means to dance on all fours. Hoffner suggests that it means to dance while wearing a leopard skin and/or mask, based on carvings from Çatalhöyük that show people dancing while wearing animal hides.

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In the days where touch-tone analogue telephony was prevalent, in many signaling systems, a 2600 Hz tone was used to indicate that a trunk line was idle. If this tone was introduced during an active call, it could cause the system to interpret the line as idle, effectively disconnecting the call. This feature was exploited by phone phreaks in the 1960s and 1970s to manipulate the telephone system, a practice known as “phreaking”.

This was at one point very common knowledge, at least among the geek subculture. Nowadays it’s quickly fading into obscurity.

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Yep! But I didn’t know that it was 2600 Hz. I always wondered why 2600 was a special number in hacker culture.

And I think it was easier to manipulate the US (Bell? AT&T?) system than the system here in Germany. Partially because we got tone dial late. We had impuls dial for a long time I think.

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It was always EMF (Electromotive force - Wikipedia).
Volt is just the unit.
?

Voltage - Wikipedia ?

I think I have some trivia for a puzzle: Every lighthouse on earth looks different and unique. There’s a photobook which shows them, which can be viewed for fun or by a captain to find his/her position. Nowadays we don’t need that anymore because of all the technology, but there was a time when this info could have been useful.

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Peter, trust me, eyeball MK.I is still considered the ultimate and most reliable backup system in sea Navigation; EU Navies really care in teaching well to their cadets & midshipmen the good ol’ ways of fixing the ship’s position (the thing called today “geolocation”) with stars, sun, chronometer and, indeed, major landmarks.

(twice USN got a spate of strandings, and twice they sent their navigators to learn the lost art aboard EU warships… now sextants and chronometers are back in their rightful places @ Annapolis’s curriculum :slight_smile: )

Best regards from Italy,
dott. Piergiorgio.

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Egyptian hieroglyphs were designed for aesthetics first and readability and efficiency a distant second. After all, these were a gift from the gods to humans to allow them to make their words immortal, carving them on stone to last for untold millennia. It’s important to make those words look as good as possible!

This is why the signs were so elaborate—being able to tell the difference between a sparrow and a swallow can be vitally important, for example, since a sparrow means “evil” and a swallow means “great”—and they were usually painted in various colors after being carved, though that only survived if it wasn’t exposed to the elements.

But it also means they have a certain amount of error-correcting redundancy in them, which could make for a fun puzzle!

Most hieroglyphs either:

  1. Represent an entire word by depicting that thing (a house means “house”)
  2. Represent the consonant in that thing’s name (a house means p-r because the Egyptian word for “house” is paaru)
  3. Indicate the general category of thing that a word refers to (a house shows that the previous word refers to a type of house)

By combining these, you can indicate arbitrarily complex words! Just spell out all the consonants, then use one glyph to indicate what sort of thing you mean, which lets you tell the difference between house-bread-seeds purut “crops” and house-bread-sun peraayet “growing season”.

(The first option was the rarest, since most words can’t be drawn in an unambiguous way, so there was actually a special mark you had to attach to indicate “I mean the actual word here, not the consonants”.)

But it doesn’t hurt to add a bit of extra redundancy, too. So there’s an extra rule: if one sign indicates multiple consonants, and the signs immediately before or after it indicate a prefix or suffix of those consonants, those other signs are just for redundancy. In other words, since the house sign means p-r and the mouth sign means r, house-mouth should be read as p-r, not p-r-r. If you want to write p-r-r, you need a house and two mouths. Similarly, since a footstool means p, footstool-house should just be read p-r, and to write p-p-r, you need two footstools.

(Redundant suffixes are a lot more common than redundant prefixes, but you’ll sometimes even find both on the same sign. The purpose was mostly aesthetic, the same reason why they used multi-consonant signs when they already had one sign per consonant: more ways to write the same word means more options to fit it nicely into the inscription! It’s like Tetris, where there’s nothing worse than ending up with a sign that’s the wrong shape for the remaining space. If you use a long, flat sign, then a tall, narrow one, then another long, flat one, you end up with unsightly white space on the sides!)

As a result, it’s possible to have a word be missing some glyphs, where you have some information about what those glyphs are, but not full information. If a word goes ???-mouth (r)-bread (t), then the damaged glyph could be a house (p-r) or a hoe (m-r), but probably not a fish (j-n) or a penis (m-t). If a word goes water (n)-???-mouth (r), the damaged glyph could be a heart with attached trachea (n-f-r) or a pennant (n-ṯ-r), but probably not an ear (s-ḏ-m).

A puzzle using this redundancy to piece together several broken fragments of an ancient Egyptian inscription might be too difficult and tedious to explain, but you never know! Ancient Egyptian ruins are a classic adventure setting for a reason!

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To elaborate on the Tetris part: let’s say you want to write the word “pyramid”, which has the consonants m-r. (We don’t actually know the vowels for this one.) If you only had one-consonant signs to work with, which we call “uniliterals”, you’d write it as owl-mouth-pyramid.

And we do actually see it spelled this way in some Old Kingdom texts. But look at all that unsightly wasted space! Surely there must be a better way.

Much better! Using the hoe sign for m-r fits the space with much less waste. You could also add the owl as a prefix, if you wanted to use up a bit more horizontal space.

Calligraphic Tetris!

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Xixia or Tangut characters, an extinct writing system used to write an extinct language from about 1000 to 1500 CE, look quite similar to Chinese characters. They were made to be written with the same type of strokes and the same type of brush, and at a glance, it can be hard for outsiders to tell them apart.

A few Xixia characters, which look very similar to Chinese characters to the untrained eye.

(Image by Kzaral on Wikimedia.)

However, there’s one key difference: Xixia characters never close off any area completely, while Chinese characters do. They make sure to never have a complete square, for example; there’s always a gap on one side. According to legend, this ensures that malevolent spirits can’t get trapped inside the character while it’s being written, and corrupt the text—they’ll always have a way to escape.

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