Tool for mapping gamebook paths

Hi all,

I’ve been working on a small tool for tracking and visualizing paths through gamebooks and other branching narratives, and I thought it might be of interest here.

The idea came from not being aware of any existing tools that make it easy to map out sections and choices while playing. I found myself relying on notes and spreadsheets, which didn’t give a clear overview of the structure, so I decided to try building something more visual.

Instead, the tool lets you build a live map of sections and choices as you play. Each numbered section becomes a node, and each choice becomes a link, so over time you get a graph of the book’s structure.

From the screenshot below, you can see:

  • numbered sections mapped as nodes

  • different branches and loops between sections

  • dead ends vs successful paths

  • a running count of discovered vs mapped sections

  • separate playthrough tracking (wins/losses)

In practice, this makes it easier to:

  • see which paths you haven’t explored yet

  • avoid repeating the same dead ends

  • understand how the book is structured overall

I suspect it could also be useful from an authoring/testing perspective (e.g. visualizing branching structure or spotting dead ends).

I’d be very interested in any feedback — especially if similar tools already exist that I may have missed, or if there are features that would make something like this more useful in practice.

Project site:
https://koldkat.net

(The site includes a demo and a user guide.)

Thanks.

3 Likes