A couple of years ago I started working on a game and then set it aside. I like the concept a lot, but I’m hesitant about putting any more effort into it. Here’s why: The finished game will simply be too damn large. Also shamelessly old-school. You know, lots of puzzles, all in pursuit of a grand quest to achieve something very silly. Some modern elements, too – reasonably well fleshed out characters. But it’s not a serious attempt to tell a serious story. Anti-serious, if anything. Mad, basically. This is a game with drug-addicted gerbils in it.
The trouble with writing a really large game is, what’s the point? Will anybody ever play it? Will I even be able to find any testers to bulldoze their way through it?
I’d love it if six people would tell me, “Please – write it!” Or even three people. If I do it right, it could be quite a fun game. Or it could just be a bit of terminal eccentricity, on the level of building a scale model of Chartres Cathedral in your back yard using scraps of tinfoil.
No, it can’t be split up into three separate games. It’s all one concept.