I made a prototype for a game with a little system I thought up. Would love your feedback! The game is here:
The point of the game is to figure out the color of the hat of the garden gnome. The first person to solve it and post it in the thread will be officially recognised as a ninja!
So what is this and why?
I was born I the 70s so I had some experience with the pure text based games that existed in the 80s, e.f. the Infocom games like Hitchhikers Guide to the Galaxy and similar. I always found them a bit too complicated and time consuming, and I personally never got really hooked. I understand that there are many people who do love that exact type of game, exactly because of the typing, and I have full respect for that, I’m not saying that you are wrong. However, the kind of games that really got me hooked were the games in the 90s, like Zak McKracken and Monkey Island. These games were graphical, had a limited set of verbs, and you played them by clicking rather than typing.
Fast forward 30 years to today to the age instant gratification. One day I got bored after watching too much YouTube and decided to see what had happened with this genre. I saw that it had evolved in different ways:
- There are apps like Text Fiction, adhering very much to the text and typing tradition.
- There are point and click adventures, with a lot of advanced graphics and therefore high production costs.
- There are visual novels, but these are mainly “choice based”, not open in the sense where it allows the player to roam around freely and to what they want.
So therefore I decided to test something where the story telling is purely text based, but the player executes verbs by clicking rather than typing. I would like to expand my knowledge of the genre, so I would like to ask those with more experience, how novel is this approach?