I usually like to point out similarities between games in matches but honestly each match here is pretty distinct from each other! Except that I think it’s pretty funny that my game Never Gives Up Her Dead and its matchup All Things Devours have the same central mechanic (moderate spoilers).
For the other matches, here’s why I consider them big contrasts in at least one area:
The Dreamhold vs The Weapon
The Weapon is a relatively short one-room game while the Dreamhold has a sprawling world map and is pretty lengthy.
Hunter, in Darkness vs First Things First
Hunter, in Darkness is not too long, primarily story-focused, and linear, meant to drive the action forward. First Things First is puzzle-focused, pretty big, and very much non-linear.
To Hell in a Hamper vs Brain Guzzlers from Beyond!
While these games are similar in both being very popular comedies, we again have a one-room, two-character game vs a big-map, many-character game.
Babel vs For a Change
While both popular games from the early 2000s (isn’t there a name for that time period? Silver Age of IF? Experimental era? idk), Babel is a serious game relying on well-worn but beloved tropes like ‘amnesia’ and ‘arctic base’ while For a Change is surreal and requires (quite literally) thinking outside the box.
Scroll Thief and Thin Walls
These have almost nothin in common outside of being well-made. One is a big Infocom-tribute puzzly parser game and the other is an emotion-evoking twine game about a transforming building that serves as a metaphor for change in and loss of friendships.
Bogeyman vs Please Answer Carefully
Okay, these two have a bit in common; both are well-made creepy Twine games with good CSS. But Bogeyman is long and highly character- and relationship-focused while Please Answer Carefully is short and relies more on atmosphere.
Things that Happened in Houghtonbridge vs Metamorphoses
The first game is a classic-style adventure with normal take/drop/use gameplay and codes and combination locks, with a real-life setting that turns more surreal, while the second is a physics playground puzzler that allows you to modify properties of objects like their composition and size, all set in a bizarre surreal world.
Edit: None of these matchups are very short. If you’re pressed for time, Bogeyman vs Please Answer Carefully is shorter than the others. Every other matchup has at least one puzzler that could reasonably be expected to take two hours to finish or longer.