The People's Champion Tournament: Round 1, Division 3 (Voting/Discussion)

Welcome to the third part of the opening round of the People’s Champion Tournament! (See here for details and ground rules.)

This post is for Division 3’s first round matchups. All matches were made at random.

Match 17: The Weapon vs. Once and Future

  • The Weapon
  • Once and Future
0 voters

Match 18: The Dreamhold vs. What Heart Heard Of, Ghost Guessed

  • The Dreamhold
  • What Heart Heard Of, Ghost Guessed
0 voters

Match 19: First Things First vs. Christminster

  • First Things First
  • Christminster
0 voters

Match 20: Hunter, in Darkness vs. Pick Up the Phone Booth and Aisle

  • Hunter, in Darkness
  • Pick Up the Phone Booth and Aisle
0 voters

Match 21: All Things Devours vs. The Golden Heist

  • All Things Devours
  • The Golden Heist
0 voters

Match 22: Dr. Dumont’s Wild P.A.R.T.I. vs. Never Gives Up Her Dead

  • Dr. Dumont’s Wild P.A.R.T.I.
  • Never Gives Up Her Dead
0 voters

Match 23: Galatea vs. To Hell in a Hamper

  • Galatea
  • To Hell in a Hamper
0 voters

Match 24: The End Means Escape vs. Brain Guzzlers from Beyond!

  • The End Means Escape
  • Brain Guzzlers from Beyond!
0 voters

Vote in the matchups above, and put in a good word for your selections on this thread. Voting will close and Round 1 for Division 4 will begin in two weeks.

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This segment’s contestants were nominated by the following people (in alphabetical order):

  • BadParser (x2)
  • dfranke
  • Hellzon
  • Hidnook
  • Morningstar
  • rovarsson
  • SomeOne2 (x2)

… along with others who submitted their nominations anonymously (but can claim them publicly if they like). Thanks to all who entered these “heavy hitters.”

Many of these works once had higher profiles than they do now and may not be familiar to those new to interactive fiction. Some very worthy contestants are sure to be knocked out in this heat, so now is a great opportunity to share what you like about them and explain why you chose them over the 14,000 other games listed on IFDB. Give your picks a boost!

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Here are some interesting matchups!

The Weapon vs Once and Future

‘The Weapon’ is a solid one-room sci-fi game. It was included in a lot of game packs, including the Frotz app on iPhone. Once and Future, on the other hand, is a long and complex game that was once commercial. Both have heavy themes of war. Once and Future belongs to an era where games were designed to be long, filled with puzzles designed to take a long time to figure out. The Weapon is designed to be solved quickly, and focuses more on polish and character dynamics than overall length.

The Dreamhold vs What Heart Heard Of, Ghost Guessed
The Dreamhold was one of two games by famous IF authors designed to be long, complex tutorial games (the other being Bronze by Emily Short). It has an excellent dark atmosphere and a lot of symbolism. What Heart Heard of, Ghost Guessed is shorter (but still fairly hefty) and has a great interaction style (using a limited parser based on emotions). I see their themes as ‘hubris’ and ‘transgression’ respectively (but both have a lot of different interpretations so this is in no way canonical). Dreamhold has a long history, is well-known and has one of the most famous authors, while ‘Ghost Guessed’ has won numerous awards including Best Game and is still highly present in public consciousness.

First Things First vs Christminster

This is the war of ‘Somewhat older polished parser game that is long and well-written and a staple of the community’. First Things First is often cited as one of the best time travel games (although, as some have noted, the opening puzzles are a little more dull before the fun later parts). Christminster was one of the ‘big 3’ Inform games released in the two years after Curses, along with Theatre and Jigsaw. It features academic mystery and was, in my opinion, ahead of its time. These both appeal to similar demographics, so it’ll be an interesting match.

Hunter, in Darkness vs Pick Up the Phone Booth and Aisle

It’s funny that two ‘reference’ games got picked to go against each other. Hunter, in Darkness is a Hunt the Wumpus remake/upgrade, while PUTPBAA references both Aisle and Pick Up the Phone Boot and Die.

Otherwise, they’re pretty different. Hunter, in Darkness is what I once referred to as a ‘linear thriller’ game in an IFDB list, a parser game with quick action and puzzles that are designed to be solved relatively quickly to give momentum to the story.

PUTPBAA is a silly, goofy game with many endings. After finding a few yourself, it could be worthwhile looking at the guide. There’s not much coherency at all, just a wild mishmash of ideas.

All Things Devours is the other time travel game frequently cited by IF fans, bs Golden Heist, a funny and interesting alternate history choice-based heist game.

All Thing Devours focuses heavily on a single puzzle concept, which is avoiding paradoxes. It’s pretty compact, but figuring out how to avoid every mistake is a process of trial and error.

The Golden Heist is more of a romp, easier to get through but with some more puzzles than usual in choice-based games.

Dr Dumont’s Wild P.A.R.T.I. vs Never Gives Up Her Dead

I wrote the second one, so take what I say with a grain of salt. Both of these games are ones which were never entered in major competitions. 'Dr Dumont’s Wild PARTI" was written by an Infocom implementor and intended for release first by Infocom and then by Cascade Mountain publishing. It’s a series of abstract puzzles that symbolize you finding a new quantum particle, and has a hub-and-spoke nature where you teleport into the new areas.

My game also has a hub-and-spoke nature where you teleport into new areas! It’s a crashing ship where portals have opened to places like a haunted house and a zoo.

Both games can be pretty long. Since each has mostly self-contained areas (though you have to trek back and forth at least a little for each area), there’s a good likelihood players will only see one or two. I’d recommend the north area for Dr Dumont (it’s where the main storyline really starts) and the Train area in my game (found on the Bridge).

Galatea vs To Hell in a Hamper

Galatea is to Emily Short as Creep is to Radiohead, an early work that isn’t fully representative of their later successful career but is popular enough that it remains the most iconic work in the eyes of the public. It’s one of the most complex NPCs ever made, with dozens of endings. It’s a serious game.

To Hell in a Hamper is a very goofy game, and a very funny one. Like Galatea, it’s a one-room game focused on interacting with an individual. The difference is that here, you’re in a balloon with a kleptomaniac hoarder, and you have to throw everything they’ve hoarded out of the basket before you both die.

Both are fantastic games. Everyone’s a winner for getting to try both.

The End Means Escape vs Brain Guzzlers from Beyond

The End Means Escape is a bizarre game, a sequence of unusual interactions that really tests the limits of what interactive fiction can do. It includes things like a room where all items can talk, a room where people are frozen in time and every body part is individuall modelled, like fingers; a room where descriptions can be taken apart word by word and manipulated.

Brain Guzzler’s from Beyond is a popular straightforward comedy that relies on good writing and fun, simple puzzles. It’s written in a breathless 1950’s pulp sci fi style and features alien invaders that must be stopped at all costs.

A lot of good games here today! I already knew what I was going to vote on for all of these (except my own, of course). Interested to see what others think!

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voted (having already decided silently :wink: ) with the exception of the huge “too close to call” of #22… I can decline to vote (US senate sense) ?

Best regards from Italy,
dott. Piergiorgio.

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It’s OK to skip voting on a match that you think is too close to call, but why not give an overview of what makes them both great?

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ugh… on top of two large set of reviews (Amnesty day and Spring Thing)… well, there’s a full forthnight available, at least.

Best regards from Italy,
dott. Piergiorgio.

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I agree, but I wanted to mention for those who missed it that @J_J_Guest pointed to a more serious subtext for this game than one might guess in his interview during the Free IF Playoffs.

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Great recap and comparison, Brian!

I strongly feel as the anthopomorphic personification of exactly that abstract demographic, and let me tell you, this is only “interesting” in the same meaning as that alleged Chinese curse (“May you live in interesting times”) where that word stands for “eyesplitting, gutwrenching, and braingrueling”.
I still have the second half of First Things First to play, but so far these games are so neck-to-neck I want to vote for both of them.

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In case anyone else finds themself in the same position I did of not initially having a lot of matchups they could vote on in this division, there are two where both of the games are pretty short: Hunter, In Darkness vs. Pick Up the Phone Booth and Aisle and Galatea vs. To Hell in a Hamper.

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I’ll put in a good word for First Things First, which I had never played prior to the tournament. I’m not sure why I’d never played it, since in general I like time travel stories. Perhaps it’s just that the cover and blurb don’t really grab me. It’s been one of my favorites so far, so thank you very much to @BadParser and its other anonymous nominator.

The game starts out old school silly in style, suggesting that it will be something like a comedy of errors requiring heroic measures to accomplish the mundane job of getting to bed that night. However, it’s not long before it segues into an exploration-for-the-fun-of-it mode, and then the mood begins to change.

I found myself restarting again and again, assuming that it was typical for the old school style and basically “cruel” in design. After completing the game and studying it in detail, I can see that many of my restarts were unnecessary; most key puzzles have multiple solutions, and in general the design tends toward “polite.” Though it is definitely possible to get into unwinnable states, it should be be pretty obvious if and when this happens. With the support for >UNDO that it offers, I think it can be rated “tough” at worst on the Zarfian scale.

I don’t want to say too much about the plot because it probably works best with its surprises still able to surprise. A couple of puzzles bugged me, and one of them is basically a straight up dirty trick – though I found myself laughing after accidentally discovering the solution. I would say that solving the puzzles on one’s own is not essential to the experience, so I’d recommend using hints as necessary without remorse if you get truly stuck.

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Some quick polls:

From the following (slightly edited) list of the most commonly-applied genres on IFDB, my favorites are…
  • Fantasy
  • Horror
  • Science Fiction
  • Slice of life
  • Humor / Comedy
  • Mystery
  • Surreal
  • RPG
  • Historical
  • Educational
  • Romance
  • Espionage
0 voters
Have you tried the new experimental “similar games” feature on IFDB?
  • Yes
  • No
0 voters

OK, I should probably follow my own advice, so I’m going to plug The Weapon, which is one of the two picks by me that were selected in the lottery.

This game was amazing to me when I ran across it because it was just so smooth in its interaction, really remarkably so for a game written in Inform 6. It’s not just a matter of covering all the angles in handling player input; it turns out that the author, Sean Barrett, hacked the I6 compiler to allow for variable text output very similar to what was later implemented in Inform 7 as the [one of]... constructions. The end result is very immersive, and I found myself drawn into the scene much more than is typical.

As far as the gameplay itself, it’s a comp-sized scenario that I remember as feeling a bit like Spider and Web mixed with Starcross. Some people complain about the brevity in reviews, but to me it’s like a well-honed short story: as long as it needs to be, and no longer.

It wasn’t an IFComp release, though based on the compilation date it certainly seems like it could have been. Barrett’s entry that year was Heroes (which I’m just now noticing used the same modified compiler and library but to less apparent effect), and it placed third. Having played both, I think that this game is better of the pair.

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It certainly is a clever game. I enjoyed the difficulty because it wasn’t too hard, but hard enough.

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Some quick polls:

How did you first become interested in interactive fiction?
  • invited to play IF
  • saw someone playing IF
  • saw someone writing IF
  • learned about IF in general
  • learned about a specific work of IF
  • IF was given to me as a personal gift
  • IF was included as part of another purchase
  • something else (which I’ll describe in a post below)
0 voters
In what context did you first learn about in interactive fiction?
  • general conversation
  • class or seminar
  • media coverage
  • club or hobby group
  • shopping for entertainment
  • advertisement
  • received as personal gift
  • included as part of another purchase
  • something else (which I’ll describe in a post below)
0 voters

[EDIT: For the preceding poll, you can count any kind of browsing as “shopping for entertainment,” which should probably have just been “looking for entertainment.” The idea is that you just happened across a particular work or group of works while looking for something to do for fun, without being directed to the IF specifically by someone else.]

Were you first interested in IF in general or a specific work of IF?
  • IF in general
  • a specific work of IF
0 voters

As a kid, my dad had Zork on the computer, and I messed around with it but never got into it because graphical games were more interesting.

My school had Hacker by activision which was so cool (you have to pretend to hack into a system with a command line interface). They also had some light education IF that included something with Alice in Wonderland adjacent puzzles.

After that, I ignored IF for years. In grad school, I avoided getting a computer since I could just use computer labs and computers just cut people off from society (in my mind). I also didn’t get a smart phone because I found the screen annoyingly small.

So in 2010 when the iPad came out, I was thrilled. I could have something large enough to read and the tablet’s nature made it easier to interact with others while using it than a laptop. Looking back, the first one had a lot of flaws (safari couldn’t open more than one tab at a time) but it was fun for me.

There weren’t a ton of games available, so I downloaded everything I could think of. I thought about Zork and searched it and found Frotz. Frotz comes pre-installed with a bunch of old games like Lost Pig, Zork, and Curses (has the list been updated in the decades since then?).

I liked Zork but I was entranced with Curses and Not Just An Ordinary Ballerina.

It also had Vespers and Varicella, both of which allowed rape and cannibalism, and I tried typing some of those commands as I thought it was a puzzle solution, and when the game allowed it I felt like a terrible person and stopped playing. Also, I got married, and I abandoned a ton of my former hobbies at the time.

Five years later, in 2015, I was failing to succeed as a university professor and lost my bid for the job I’d wanted for most of my life (BYU math professor) and I was looking for fulfillment. I had been editing hundreds of wikipedia math articles but the other editors were pretty mean and I was tired of that. So I redownloaded Frotz and played Anchorhead, which I fondly remembered. I found out that IF was still being made, and I also bought the Lost Treasures of Infocom app. I realized that some Infocom games had no IFDB reviews so started reviewing them to fill that gap, and then realized that lots of games had no reviews. I saw that there used to be a site called Baf’s guide that had reviews for lots of games and thought, “If Baf can review every game, so can I.”

I tried making a short sample game and posting it on the forum but it sucked and I was embarrassed. I then noticed that most IF games handled 3D movement poorly or not at all, so decided to make a game that did 3D movement ‘right’ (which was the game Ether).

That’s how I got into IF! So I voted ‘IF was included as part of another purchase’ (iFrotz on iPad) and “something else”.

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I was really into freeware and abandonware games as a teenager/young adult who was easily bored and didn’t have a lot of money to spend on recent commercial games, so I found some of the Infocom games and Alter Ego that way. So I counted that as “shopping for entertainment” since you said any kind of browsing would fall under that (although it does feel sort of ironic since I specifically found IF because I was looking for stuff I didn’t need to buy!).

I definitely encountered the individual games first and The Concept of IF after that, and I think I found the modern IF community through IFDB while looking up information on one of the classic IF games I had played/was playing.

(It was an added bonus that I could play IF in the school library or computer lab without it being obvious that I was Playing A Game if no one looked closely, and that it was often hosted on sites that weren’t blocked.)

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Oh, dang. Apologies to everyone about the duplication in the polls above. I had one big poll that I split into three different ones and neglected to remove some options from the second poll after copying them to the first. (Haste makes waste strikes again.)

The second question was supposed to leave out “received as a personal gift” and “included as part of another purchase.” Polls can’t be changed, so I’ll just leave it as is. Sorry about that!

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I was introduced becayse I loved The Hitchhiker’s Guide to the Galaxy, and from there I discovered there was a text adventure game version! It opened my mind and the rest is my own history…

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I came across the original Adventure on one of those free Flash game sites that were everywhere for a certain period of the 2000s. After completely failing to understand it, I asked my mother about it, and it turned out she’d played it on a mainframe back in her university days. Eventually (with much help) I managed to beat it, looked around for more games like it, and came across Infocom; I didn’t have the games yet, but found all the InvisiClues, and learned about the Zork and Enchanter games that way.

Eventually that trend led me to Inform 7; I read the manuals cover to cover, made a bunch of early experiments that (fortunately) never saw a public release, and at some point came across this forum and the IFMUD.

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I suspect another viable category for “How did you first become interested in interactive fiction?” for those of us old enough would be “found IF games on someone else’s computer” (@mathbrush mentioned this as his first exposure to Zork in the his his post too). In my case, the childminder who used to pick me up from school before I was old enough to come home by myself had a Commodore 64 in her attic (which I think had belonged to one of her own children, now grown up and left home). Among the games were Colossal Adventure by Level 9 and its two sequels (it took me until a couple of years ago to pin down which version of Adventure it must have been!).

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