The future of *Isekai*

Recent events in the last pair or three months, both internal and external to the IF community has led me to seriously assess the future development of Isekai, with a large spectrum of options, which I list here, in decreasing order of severity:

  • abandoning the project entirely, giving the current source code next amnesty day
  • putting the development on hold until at least January 21, 2029
  • turning it into Italian-only choice-based IF (an hard work, but feasible)
  • moving the perceived (on a side of the atlantic) “aif” and “kinky” components in an external choice-based IF in Italian, giving the password for the specific component. (Personally I dislike this, because in last analysis, 50% of US people don’t deserve this humiliation
)
  • allowing post-release someone else, preferably from the UK side of english, building a “bowdlerised” version (I will never concede writing ad usum delphini, period. but I think I can pretend that is a (crank)case of dojinshi fanfiction
)
  • releasing as source code only

I’ll open this public community debate on these options, and I’m open to other ideas, with a firm, non-negotiable point: the perceived “aif” and “kinky” components are here to stay, period.

Best regards from Italy,
dott. Piergiorgio.

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I would suggest either source code only or separating it. I don’t think this nessecarily means password. I actually don’t know Isekai, but I think removing ANY IF project from the internet would be a loss.

Edit: Maybe you can publish it on itch.io?

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I guess the question is: what are you hoping to get out of this project, and what problem are you trying to solve with these options? (I think I know, but I think it’ll be helpful for you to lay this out.)

In regards to the adult content, one option I’ve seen frequently is to have the player opt in or out to it at the beginning of the game. From a player perspective I find that the smoothest option if you think it’s turning people away from your game. That said, if this is about First Contact’s performance in IFComp this year I think there may be more going on here than just the presence of adult material since that didn’t prevent Sextuple L from scoring quite highly. That’s why I’m curious as to what your goal is here specifically, since there may something else you can do to achieve the reception you want.

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My advice would be to tell the story you want to tell, in the way you want to tell it, and be transparent to readers about what to expect. Some may like it, others may not. But that’s art.

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I’ll add that for stories like this, transparency serves both as a content warning and as an advertisement! Per @Pebblerubble’s suggestion I know that AIF does very well on Itch.io, so despite the reservations that @Piergiorgio_d_errico has expressed about the nosiness of the platform it might also be the best place to connect with people who will appreciate what he’s making.

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itching reservations aside, the other suggestions are good: personally I suspect that the low performance re. 6L stems not only from the weak english mated to an constructed lexicon (I follow Tolkien’s lesson in worldbuilding; his Matter will be much more weaker without the Quenya
) but also from a misplaced national pride (simplified to the extreme, something akin to “IF is an American thing because was invented here”), hence the nature of some of the options I put on the table.

On trasnparency, I admit that the dev diary is hopelessly outdated; tonight or tomorrow I’ll update it, explaining many things, explicitly asking for feedback on the ideas, accepting the risk of mild spoilers.

on the opt-out option, is by far the easiest solution, but I know that there’s people who don’t play AIF or games with sexual content for genuine, rational convictions, and is a pity that they can’t play it for solid, genuine and honest ethical reasons. (hence the 4th and 5th option
)

Another thing is a question of perception, this time mine: I feel that the split on the debate on romance in IF was, at least ill-timed, but the core issue can’t explained without spoilers without reference to said debate.

summing all up, Isekai HAS adult content but is NOT an adult IF.

Thanks for your comments, and
Best regards from Italy,
dott. Piergiorgio.

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Given that (I believe?) a Brit took second place in this year’s IFComp, I don’t think it’s really a national pride thing.

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I agree. I don’t think pride has too much to do with it.

One thing I think might have played a part in the lower score of First Contact is (from reading the reviews, I haven’t played it) lack of content warnings (which, yes, from what I’m seeing on reviews, they should have been there), and some other things.

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I think the adult IF or bowdlerization idea is a bit of a red herring. People are pretty open to a lot of different sorts of content, and I don’t think anyone felt your work should be censored. While I think it is wise to advise people regarding what’s in a game, I don’t think that’s always about people being fragile, or religious, or sensitive. Or American. Sometimes people just like things more or less, and helping people find games they like is a way to reach a receptive audience. Telling people about your game does that.

I think that these questions aren’t a good substitute for testing, though. I do a lot of testing. Maybe more than most people feel like doing, but you know I’ve never felt like I tested too much. Testing doesn’t just have to be about tech and bugs. It can be about content. If you’re wondering how something is coming off, get a varied group of people to look at it.

It doesn’t mean you have to do everything they say. I’ve changed a lot of things based on feedback. I’ve left some things alone. For instance, some people don’t like reading a lot of continuous text in parser games. I wanted to make a game with a lot of continuous text, so I did it anyway. Even if you don’t change anything, you won’t be surprised by reactions to things. You’ll be prepared, or you’ll consider various release options. You’ll be informed, even if you decide not to change anything. And because you’re informed, you’ll have choices.

(E: testers also say things like “I would have liked a heads-up about this or that thing”)

I wouldn’t make any public decisions without taking stock, maybe sharing some work with people you trust, and seeing how you feel after that.

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Spot on. My experience has been you can publish any content you want, but you want to give people an opportunity to know what they’re getting into and a choice to opt-out. The last thing you want is someone who definitely will not like your game or be offended to play it. Transparency is a good thing and spoilers are good for people who don’t want to be surprised by game content. Players know themselves well enough usually that they know if they need to be spoiled. And IF is good because it’s possible to build in warnings that are interactive so players don’t see them if they don’t need to.

One thing not to get hung up on is “content warnings will spoil my game” - if a person is sensitive to content that spoiler is actually good. Sometimes just knowing ahead that a game is going to involve suicide doesn’t mean the person won’t play, but they can be prepared for a trigger so it doesn’t take them by surprise.

It’s the easiest thing to put a notice on the front page and provide links with additional links with increasing detail and spoilers readers can pick and choose.

Example of how content warning can be structured:

This is a work of fiction including mature content and is recommended for adult readers.

Content Warnings:
  • adult language
  • mild violence: a fight scene without weapons between adults. Blood is described but nobody is seriously injured or killed.
  • descriptions of nudity: a scene including a nude male model in an art class contains blunt discussion regarding his anatomy.
  • verbal abuse: a character is frequently referred to as “bitch” and “cunt” by another character in her presence.

Within IF you also need to make a distinction: if you say something is “AIF” it sets up the expectation that this is a “sexy game that includes sex to turn you on” lumping it in with pornography as opposed to “erotic IF” which could be a more sensitive but still explicit and sexy or serious exploration of emotions and romance. Most people understand the difference between erotica and porn and can make the decision for themselves autonomously.

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I will say, figuring out the right content warnings is (at least for me) very far from a trivial matter! In Familiar Problems, there’s a joke about a college drama class where you can (unsuccessfully attempt to) recite the “To Be Or Not To Be” soliloquy from Hamlet; that deserves a content warning for mention of suicidal ideation, presumably, but in context, it’s not a description of wanting to die, it’s a description of trying and failing to perform the most famous monologue in the English language. How do you warn about that?

In other words—yes, definitely include content warnings, but figuring out the right ones to use is also definitely a skill that takes practice.

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Oh, of course. I meant it’s a simple matter structurally to include layered “invisi-clues” magic for your content warnings with regard to not revealing spoilers to those who don’t want them. Figuring out the content of what to warn and reveal does require some authorial mojo.

That’s hilarious! Hamlet on its own probably has a lot of heavy lifting done in that it’s already getting a warning that it’s basically a paranoid on-stage massacre of friends and family members.

For a work that references the famous speech, I’d just spell it out in the deep full spoiler content warning

discussion of Hamlet referencing suicidal ideation of “to be, or not to be”

for thoroughness.

One other advantage of thorough content warnings: They demonstrate the author thought about what in their work could be sensitive. This establishes a level of empathy and reader trust that the included sensitive content isn’t thoughtless or careless.

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The kink and the content warnings are BOTH red herrings.

In First Contact you learn in detail about things that have happened and will happen. Meanwhile three people fall in love without conflict, doubt or hesitation.

Where’s the story?

It’s this Isekai thing that you’re talking about, right? OK, well that’s what people will want to play. Finish it and release it, and, as someone said above, some people will like it and some won’t.

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Most reviewers of First Contact found the story and the worldbuilding intriguing, including the adult themes (which have a fun and wholesome vibe compared to something like Game of Thrones).

The most criticized aspects were the low player agency and lack of polish in the writing. For the latter I’d suggest collaborating with an English speaker, giving them editing powers and working the text back and forth until everyone is happy.

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Seconding this - the adult content didn’t factor into my rating of First Contact at all, really.

I think as other people have mentioned, good signposting for those kind of themes are probably more likely to help you find an enthusiastic audience, rather than the opposite. I know that you’re not keen on itch but I can tell you that my one game that has the ‘adult content’ tag (for un-erotic reasons) gets MASSES more traffic from it.

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many things is to be tackled in the proper page, that is, the dev diary; two points here:

Pacian and n-n: the lack of story and agency stems (again) from the confines of the IFComp; realistically, I should use the “official time” for the ßtest, but I feel that is a cheating, so I strive to start with ~40-50% of the code in place.
(I apologise for not having tackled the “love at first sight” issue in First Contact; I’ll discuss it in the postmortem later; suffice to say that is an oversight of mine
)

as Daniel and Hanon point in a rather elegant way, there’s issues in the content warning; I’m definitively not anti-woke, but I understand that the sense of measure and balance is lost, and personally I think that my stock contest warning should be:
"absence of blood and gore; cruel to puritans"
(notice “cruel” and not “cruelty”
) whose is also an excellent synthesis of the EU side of the permissibility divide, IMHO. but I digress


Isn’t easy keeping track of the content warnings, whose can’t cover everything (incidentally, the diversity of species on Railei symbolises not only the diversity of races here, but also the much larger diversity of ideas, and ideas includes also the one’s own perception of sensibilities
) and that “depiction of breastfeeding” definitively is an understatement re. what happened, leading straight to the “kink” oversemplification
 but back on the point, I think that many of Isekai’s contents are more properly “tags” in the IFdB sense. (e.g. a married interspecie (=interracial in Earth context) lesbian throuple) than “content warning”. On the latter, sensitivities is definitively a major case of YMMV, so, even without the spoiler issue, the content warning blanket WILL be always short.

hope to have tackled all the comments here. Time for a (belated
) brekafast !

Best regards from Italy,
dott. Piergiorgio.

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Speaking as a fellow Italian, this has not been my impression of this specific space at all.

And, look, I get it. I’ve also had some unpleasant experiences on the English-speaking internet. US-centrism is a legitimate issue. But not every American is like that, especially not in such a friendly and open community. If you approach every single interaction you have with the idea that you’re talking to an ignorant American and that they’re looking down at you for being a foreigner, then those interactions are likely going to be unpleasant ones, and it won’t be because of anything the other party does.

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To support what has been said: I don’t engage in any social networks whatsoever, except for this forum, which isn’t really one. I appreciate the rationality and moderation in the way people here express themselves, which has allowed me to overcome some of my own silly prejudices (for instance, I now use version control software, although I wrongly thought it was unnecessary for my specific case).

Some people in this thread are encouraging you to follow through with your project and idea: some players will love it, others will dislike it, and still others will be indifferent; that’s life. But life, precisely, is short, so the real criterion that matters is this: is this project truly important to you? If so, see it through, even if it means replanning it around other personal priorities. Your game will find its players, and they will be grateful for it.

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Re: the content warning aspect of this conversation, there are people who would like a heads-up about sexual content for non-puritanical reasons.

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Yeah most people don’t identify as “puritans”, so that content warning is going to come off as more combative than informative. Regardless of your personal feelings it’s better to write something purely factual (and frankly, as dry as possible). Again, this is half warning and half advertisement so being aggro and nonspecific will turn off more people than the most boringly written CW.

Think of it like this, perhaps: if Isekai were an Italian movie, what rating would you give it? I have no idea how Italian movie ratings work, but in America it might be something like R (nudity and sexual content). Even if it would garner a lower equivalent rating it Italy the reasons why are important and will let people draw their own conclusions. You may consider it the equivalent of PG-13/14+ and that’s fine, as long as the reasons for it are clearly spelled out.

I agree with everyone else that it looks like the content and content warnings are only a small part of why First Contact has been received the way it has, but even the most polished version will suffer if you don’t market it appropriately. And that is frankly part of what a CW is for.

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