Yeah, what I eventually went with was:
Features comedic depictions of necromancy, undeath, blasphemy, hubris, consuming strange creatures, murder, and mistreatment of graduate students. Includes Shakespeare quotes discussing death and suicidal ideation.
Because I want to warn people that it talks about suicidal ideation (that can be a huge trigger for people), but I also want to make it clear that it’s not a game about that. It’s all about setting the right expectations for the player, imo, so that they know what they’re getting into. Someone looking for a dark, melancholic work is going to be disappointed if they open Familiar Problems and find slapstick comedy.
It’s not necessarily about puritanism, either. Some people will find the irreverent jokes about religion painful instead of funny. Some people will be disgusted by the idea of consuming magical creatures (I know someone who’s utterly repulsed by Dungeon Meshi for that reason). Some people will be hurt if blindsided by the fact that the player character has to murder someone in the game, even if it’s played for laughs. Not every game is for everyone, and these people probably won’t enjoy Familiar Problems, so it’s in my best interest as well as theirs to warn them in advance—I don’t want someone to play my work just to hate it, after all!
