UPDATE FULL BETA TEST v0.9, (27th March 2024):55k words added, totalling 1.54 million
-Play the final act of your orc’s life into old age.
- ‘Adopt’ a pup and help to influence and raise him into, perhaps, becoming a chief.
-Keep track of your pup’s development on the stats screen.
*-Contact old acquaintances, if they still live, to shape your pup.
-Spend your loot improving the tribe or influencing the current chief’s entourage.
-Decide on how you meet your fate, in exile, as a chief maker or idling away your years.
-Receive a final judgement on your orc’s life.
-Added a tester option to jump straight into old age, using a pre-made orc.
-Expanded the ending screen for Big Bellies who complete their path.
-Added a cheat mode which, in the finished game, you will have to track down. However, for testing purposes, you can find it on the stats screen at any point, except for old age. -Old orcs lose the blessing of the Crone of Fate and cannot cheat, for narrative and game balance.
UPDATE 12: (8th March 2024) 160k words added, totalling 1.49 Million
*-Added a Dark Mode to heal your eyes from bright backgrounds. Select it in the game menus.*
-Become the chosen shaman of the Krog faith and build a holy city around Krog’s Rock.
-Follow Krog’s guidance and create a glorious settlement for the ages.
-Or stray from the path and watch your city crumble or fall into the abyss as a place for demons.
-Decide what to build and who to hire while keeping track of your city’s Faith, Defence, Law and Wealth.
-Visit your citizens for minor quests and research great powers.
-Face off against an imperial crusade or travel beyond the ether to battle the gods themselves.
- Added a new stats screen where you can peruse the current state of your city, accessible once you rise to the position of shaman.
UPDATE 11 (23rd January 2024): 130k words added, totalling 1.33 Million)
-Journey along the Odd Job trial, passing through 5 settlements on the Royal Road, and become gainfully employed in a variety of tasks, from performing dentistry on an ogre to being the muse for an aspiring bard.
-Arrive in Grandardgard, the Imperial Capital, to take part in higher paying jobs, from cleaning the city sewers to investigating suspicious rumours about a dragon-blooded noble and crewing the maiden flight of the first Imperial Airship.
-If of good character, venture into the New Shires to work for the halflings, from mundane jobs such as farming or gardening to taking part in a sideshow.
-Most jobs are one-time only though some are repeatable, with varying outcomes.
- Added a highly suspicious Imperial Works Record CV on the stats screen, available once you take your first non-tribal job, recording your experiences along the Royal Road, in the New Shires and Grandardgard.
This update is more back to basics. Your orc will wander the world and take part in more mundane tasks, though some have a smattering of ‘epic’ flavour, available to mature orcs, though tribal jobs are available to young orcs too.
Lots of events, so I will greatly appreciate the work of typo hunters and searchers of logic errors.
UPDATE 10 (15th December 2023): 230k words added, totalling 1.2 Million)
-Lead your warband against rivals across The Plains
-Engage in the tactical use of your boar cavalry, goblin skirmishers and orc infantry to slaughter and loot your foe.
-Increase your Raid Boss ranking to gain fame amongst your tribe
-Your foes are procedurally generated from different areas of The Plains, each with their strengths and weaknesses.
-Enslave your defeated enemy, or buy up slave stocks from Seraka the Shackla to supplement your horde.
-Your victories and defeats are added to your battle record on the stats screen.
UPDATE 9 (1st December 2023): 97k words added, totalling 972k)
-Continue your adventures in the Royal Road Adventurers Guild.
-As your adventuring band rises in fame, deal with ever more important and dangerous quests.
-Find the link between your adventures and, if you can, defeat the demonic powers behind recent upheavals to be proclaimed a Light of the Empire.
-Further befriend and get to know your potential companions. If you get on with them well enough, perhaps you may see them during your old age, when all adventuring is done.
UPDATED 30th October)
(Updated and added the first part of the Adventurers Guild path for mature orcs. You can choose adventuring companions and engage in quests which increase in difficulty as your renown grows. The code was a bit more complicated here and, although I have done my best to avoid errors, some may have slipped in!)
Hi Everyone,
I am nearing completion of my Choice Script game, An Unexpectedly Green Journey. Here, you will take an orc from birth and adventure around a lore-heavy world. Perhaps you’ll become a shaman, a chief or king, a gluttonous big belly or even a demon lord!
I would say the game is, roughly 75-80% done, content-wise, at 875+K words.
I would love for people to play through it, see how they enjoy the concept and, hopefully, flush out bugs and typos.
The link to the current demo is on DashingDon
You lend your help, with bugs and things, here, or on the relevant Choice of Games Forum.
To all those who fancy a chance at living the green life, I hope you enjoy your adventures!
Cheers!