This sucks.
Alongside that, people no longer play StoryNexus games very often. Earlier this year, a bug appeared that prevented most people playing them at all, and it took two months for anyone to tell us. We fixed it, but it was at that point we decided it was time to let things go.
If nothing else, it’s at least educational.
It also seems something of a self-fulfilling prophecy. Why bother getting invested in games that have such a huge sword of Damocles hanging over them?
There ought to be some sort of community effort to do playthroughs of these so they can be preserved in video form, at least?
Might DendryNexus: a StoryNexus-like IF engine - Technical Development / Development Systems - The Interactive Fiction Community Forum be something that fills the StoryNexus gap? (My personal experience only includes Dendry, but DendryNexus seems intended as a possible StoryNexus alternative?)
In what way? This is more about the preservation of existing StoryNexus games than the creation of new games in a vaguely similar style.
I was always disappointed that StoryNexus as a tool/platform didn’t take off in a bigger way. One of my first ever attempts at making IF was using StoryNexus - eventually (around a decade later!) I remade that game as Ataraxia. I hope the existing worlds can be preserved in some way.
This is a shame. I have played Fallen London and found it enjoyable.
Is there no way to archive it in some way?
This isn’t about Fallen London (which is doing fine) but about Failbetter’s (several years defunct) attempt to make the SN into a hosted engine of sorts.
Yeah, here are all the independent (that is, not created by Failbetter, the company that does Fallen London and created StoryNexus) ones listed on IFDB:
Edit: That link seems to be broken? This one should work (this list includes Fallen London, but that isn’t being taken down!):
Me too! I entered the first (possibly only?) Storynexus game in IFComp. I was flabbergasted soon after they stopped supporting it there was a database glitch that merged all my separate decks that controlled the game into one single deck
so it became unplayable.
I’m sad, because plotting out a pure deck-based QBN with mechanics similar to FL was a blast.
Very unfortunate, but makes sense. I think cyberpunkdreams is the only game that started with Storynexus and then rewrote it into a custom engine.
Based on this thread, it seems that Failbetter is also taking down its own StoryNexus releases (save for Fallen London), which I had before assumed wasn’t the case. Here’s a post listing those, along with some others that aren’t on IFDB: The Intense Notary Preserves Delicious Words! - #9 by phryne - Fallen London - The Failbetter Games Forums
Okay, I know this is an old thread, but over the past week a team of people including myself have been frantically trying to archive what we could. Either to record them on a wiki, stash it until we get a call from the creator, or even re-make it on ChronicleHub. Thankfully, Hannah from FBG gave some reassurance on the Discord today.
So, if we know any creators. Please ask them to reach out. It would be a shame to see the data lost forever.
Quick update, I also just threw this info page online:
