DendryNexus is a prototype IF system based on StoryNexus, a choice-based system with decks and cards, but implemented in Dendry. The goal is to be able to replicate most of the features of StoryNexus (ideally so that its games can be ported to DendryNexus - which, given that StoryNexus is mostly dead, might be useful in recovering or backing up some projects). DendryNexus also has some capabilities that StoryNexus lacks; it is a superset of Dendry and has all of its features.
Unlike StoryNexus, DendryNexus is entirely browser-based and doesn’t have a server component, and by default does not have a way to limit actions.
Right now there isn’t much in the way of documentation, examples, or tests, but I’m going to be working on a DendryNexus game for Spring Thing and probably some other game jams, so in a few months there will hopefully be a nonzero number of DendryNexus games.
I wonder why that is. For me it was relatively easy to use (although I did get some help from Autumn Chen on some small challenges). I would like to see more Dendry games (so Dendry can have its own category for the IFDB awards next year )
Dendry got a guide/tutorial for use only fairly recently. Before that it was there and you just could learn how to use it from looking through other games’ code.
Good point. I remember playtesting parts of the tutorial when it came out. Well I guess I can also release the source code for my dendry game on April 1st if that helps other authors taking the plunge
Just wanted to ask if there are any Dendrynexus guides for complete beginners? I’d really love to make a game in this style but I have practically zero coding experience, so even the how-tos linked there are a bit advanced for me.
Would really appreciate it if someone could direct me to a beginner-friendly guide so I can see what I’m getting myself into :)) Thanks!