Abandon Them
By Alan Beyersdorf
The metaperspective was kind of neat. The font made it hard to read. Very short.
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Arram’s Tomb
By James Beck
After two minutes, I’m either dead or on my way back.
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Bad Water
By Waking Media
FMV. I didn’t get the reference. Tedious interface.
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Black Sheep
By Nic Barkdull and Matt Borgard
A difficult murder mystery.
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A Blue Like No Other
By Dan Cox
Mimics a broken learning module. I did not get this at all.
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Break Stuff
By Amy Clare Fontaine
Cathartic, but also very serious. Not suitable for escapism.
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The Chieftain
By LeSUTHU
Primitive and repetitive resource management game. I won quickly by throwing a party every day.
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Chuk and the Arena
By Agnieszka Trzaska
Quite original. Would have made a very nice parser game.
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De Novo
By cyb3rmen
Really nice graphics, but you have to kill two people every day. Didn’t seem reasonable.
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Dull Grey
By Provodnik
Very peculiar fiction and beautiful illustrations. Very low on interactivity.
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Dungeon Detective 2: Devils and Details
By Wonaglot
Not my kind of humour. Too much scrolling.
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Each-uisge
By Jac Colvin
Horse-choice. Quite serious.
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Eldritch Everyday: The Third Eye
By Norbez
Curious contrast between the seriousness of the story and the pulpiness of the presentation.
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Eye Contact
By Thomas McMullan
I didn’t really get the story. It was nice with images, but they should have been preloaded to avoid delays.
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Faerethia
By Peter Eastman
The colour and font shifts were heavy on the eyes. I liked the futile lemonade stand.
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Flygskam Simulator
By Katie Benson
Doesn’t have anything to do with shame. Bus ride simulator would be a more apt title.
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For the Cats
By Lei
All cats are beautiful.
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Girth Loinhammer and the Quest for the Unsee Elixir
By Damon L. Wakes
Funny RPG parody.
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The Good People
by Pseudavid
Very pretty design. Not my kind of story.
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Heretic’s Hope
By G.C. Baccaris
So much work has gone into this I almost felt bad I didn’t enjoy it more.
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Iamb(ici)
By Jo Lourdez
Quite nice chatroom simulator. Comments on the role of technology and poetry simultaneously.
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The Legendary Hero Has Failed.
By Tom Martin
Constrained interactivity and lots of waiting. Its lesson didn’t reach me.
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Lucerne
By Dimitri Kaviani
Very short. No interactivity.
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The Milgram Parable
By Peter Eastman
Funny twist then brutal war. Disconcerting.
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The Mysterious Stories of Caroline
By Soham S
A realistic and brutal story. Too much for me.
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Night Guard / Morning Star
By Astrid Dalmady
Quite original, but somewhat messy as a story. It would have been nice to actually see the paintings.
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The Ouroboros Trap
By Chad Ordway
The game seems metaphorical. The choices seem arbitrary.
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Pirateship
By Robin Johnson
The hybrid point-and-click/parser concept doesn’t appeal to me. Otherwise decent.
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Planet C
By Mark Carew
Good premise, decent story. The grey font on white was hard to read.
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Rip Retold
By Hipolito
Made me sleepy.
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Roads Not Taken
By Doug Egan
A big and serious story with good writing.
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robotsexpartymurder
By Hanon Ondricek
Excellent implementation with a very nice sci-fi feel. The score is great too.
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Saint City Sinners
By dgallagher
A primarily very funny murder mystery.
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Slugocalypse
By Charlotte
Quite cute, despite the abundance of slugs.
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Summer Night City
By ghoti
Very philosophical. Not an easy read. I don’t think I got this.
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The Surprise
By Candy Meldromon
Predictable, but sweet.
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The Sweetest Honey
By Mauro Couto
Quite nice, though the translation could have been better.
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Truck Quest
By Donald Conrad and Peter M.J. Gross
Very repetitive, but ends interestingly.
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URA Winner!
By Carter Sande
Seems to be a parody, but not of anything I have experienced. Hence, I didn’t get it.
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Valand
By Ann Hugo
Cute story, but it doesn’t seem like the choices affect it very much.