Start of a transcript of Frenemies: Or, I Won an Andy Phillips Game An Interactive Tribute to the Games of Andy Phillips by B F Lindsay Release 1 / Serial number 190923 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Identification number: //7F9023BA-75F4-4BDD-93F5-D451621A2B9B// Interpreter version 2.1.6 / VM 3.1.2 / Library serial number 080126 Standard Rules version 3/120430 by Graham Nelson Adaptive Hints version 7 by Eric Eve >take all folding chair: You would have to get off the folding chair first. Alice Ling anime bodypillow: You'll have to get your lazy duff off of the chair, first. bedsheet: You'll have to get your lazy duff off of the chair, first. spyglass: You'll have to get your lazy duff off of the chair, first. >up (first getting off the folding chair) You rise from your position on the chair. You might have to flap your wings. >take all folding chair: Taken. Alice Ling anime bodypillow: You pull the pillow affectionately into your arms. bedsheet: As you yank the sheet from the bed, your octagonal cyberjack, from Inside Woman, falls out of it, onto the bed! So that's where you left it! You grab it eagerly. spyglass: Taken. >x me You are somewhat overweight, with longish hair and a full beard--not that it looks good on you, it's just that you haven't shaved since you started playing those IFs. And you are wearing your special bodysuit. Currently, your name is Tom. >remove bodysuit The fabric of the suit separates as you pull the zipper all the way down. Pulling your arms out of the sleeves, you step out of the suit, revealing your polka-dot boxer shorts. The suit now really looks smaller than it seemed. >l Gaming Room Really just your room in the house, on the top floor. It shows some of that old wooden house charm; you can see the apex of the sloping roof, over the hallway outside your door, as the west wall doesn't go all the way up to the roof, only up to the many wood crossbeams that lay over it. You sleep here, you play here, you even eat here. As far as entertaining guests, well, you used to. Now, you barely leave the room for a trip to the loo. Your housemates have made well certain that you can't even do that--they seem to have barricaded your door, which is to the west. Next to it is a switch plate, which operates the overhead lamp and fan over the center of the room. The fan is currently not running. Opposite the door is the picture window, often your only contact with the natural world. Two cords hang alongside it. There is a wall shelf, next to the closet in the north wall. Your computer desk is in the southeast corner of the room. You can see your surveillance mirror over the top edge of the west wall, near the southwest corner. It is obscured by a black towel. Your bed is in the northwest corner of the room. >x plate It's a bank of three switches; two on top, and one on the bottom. The left switch on top is labelled "INT"; the right one is labelled "EXT". The bottom switch is labelled "FAN"; it is actually a dial and has three settings--1, 2, and 3. Currently, the left switch is on; the right switch is off; and the dial on the bottom is off, and set to 1. >push right switch You switch on your hallway lamp outside the door; the light bathes the roof beams beyond it. It also illuminates the black towel covering your mirror just above the wall and outside your door. >take all There are none at all available! >open cabinet You can't see any such thing. >open closet As you slide the door to the side, the empty hanger rod jars your memory. My laundry! you cry to yourself. You are suddenly reminded that you had put your clothes in the dryer downstairs, this morning, and were so engrossed in Heroine's Mantle, that you forgot to pull them out. No telling what shenanigans are being inflicted upon them. But, to look at the bright side, there were really only about five shirts, seven pairs of socks and a couple of khakis. And, at your feet, is your special footlocker. >take footlocker You grab the handle and pull the locker out of the closet. As you do so, you hear something bumping around inside. Glancing casually back into the closet, you notice your Staff of Justice lying against the back wall! So that's where you put it! Excitedly, you take it. >take staff You already have that. >x footlocker This is your special footlocker, in which you keep only your most prized possessions. Or possession. Made with a genuine alligator skin outer covering, it does not have an ordinary lock. You replaced the original lock with one of your own design--a lock which will accept only your Staff of Justice, and your octagonal cyberjack as keys. The locker has a handle on the front, so it can be pulled or carried. The footlocker is currently closed and locked. >wear cyberjack You fit the jack onto your finger. Now you feel ready to go crashing into cyberspace! >insert it into lock Which do you mean, the button lock or the rigged lock? >rigged You fit the jack perfectly into the port. Nothing happens, naturally, because the Staff isn't in the other port. You remove the jack from the octagonal port. >insert staff into button lock That can't contain things. >x lock (the rigged lock) An interesting-looking metal thing you rigged up--it has an octagonal port and a circular hole. To unlock it, you need your octagonal cyberjack and your Staff of Justice, which, of course, only YOU have. With both items in place, they complete a circuit that electrically opens the footlocker. Ingenious! >insert staff into hole You fit the copper end of the Staff perfectly into the circular hole. Now you only need to turn on the Staff and fit the octagonal jack into the other port! >insert jack into port You fit the jack perfectly into the port. Nothing happens. Hmm. You wonder what you forgot to do? You remove the jack from the port. >turn on staff You toggle the switch on--and, hey voila!--the Staff comes to life! The yellow rod begins to give off a pulsating glow, mesmerizing you. You beam at it with pride. >insert jack into port You fit the jack perfectly into the port. You feel a slight tingle come up your finger--you designed the jack to deliver a little shock when it works, to help you imagine being launched into cyberspace whenever you unlock your footlocker. Then you hear a click from the chest, and the spring-action lid pops open, jerking the cyberjack off your finger, and throwing it and the staff to the floor! You make a note to yourself to adjust the spring-action on the footlocker. >x footlocker This is your special footlocker, in which you keep only your most prized possessions. Or possession. Made with a genuine alligator skin outer covering, it does not have an ordinary lock. You replaced the original lock with one of your own design--a lock which will accept only your Staff of Justice, and your octagonal cyberjack as keys. The locker has a handle on the front, so it can be pulled or carried. The footlocker is currently fully open. In the alligator skin footlocker is a katana. >take katana As you remove the revered sword from its storage, the blade wobbles a bit at the hilt. You turn the handle until it feels tight. There. With both hands on the handle, you raise it and give it a good few slashes in the air, chanting the words you learned from the TV mini-series Shogun. You feel its power surge through your body. You then slash at the air again, bow, then raise the blade into the air, with the hilt at your forehead, as you come back up. You note that the routine will be complete once the scabbard arrives. >l Gaming Room Really just your room in the house, on the top floor. It shows some of that old wooden house charm; you can see the apex of the sloping roof, over the hallway outside your door, as the west wall doesn't go all the way up to the roof, only up to the many wood crossbeams that lay over it. You sleep here, you play here, you even eat here. As far as entertaining guests, well, you used to. Now, you barely leave the room for a trip to the loo. Your housemates have made well certain that you can't even do that--they seem to have barricaded your door, which is to the west. Next to it is a switch plate, which operates the overhead lamp and fan over the center of the room. The fan is currently not running. Opposite the door is the picture window, often your only contact with the natural world. Two cords hang alongside it. There is a wall shelf, next to the closet, whose door is open, in the north wall. Your computer desk is in the southeast corner of the room. You can see your surveillance mirror over the top edge of the west wall, near the southwest corner. It is obscured by a black towel. Your bed is in the northwest corner of the room. You can see the Staff of Justice and an octagonal cyberjack here. >x cords These cords are not to raise or lower blinds over the window--there are no blinds. The cords are a part of a mirror device you rigged up to help you see who is coming up the stairs before they reach your door. Both cords are secured to the wall with staples; they wind around the central beam and connect to a mirror, fixed on a beam above the wall outside, over the top of the stairs. Pulling the righthand cord raises the top of the mirror up for a full view of the stairs; pulling the lefthand one lowers it for a closer view of your door. The righthand cord is hanging lower than the lefthand cord. >look at mirror through spyglass Raising the spyglass to your eye, you bring the square mirror into focus. You see only the black towel draped over it--though you can also see that the edge of the towel behind the mirror is not far from the corner. It's barely hanging on. >pull right cord There is resistance; you have pulled the cord as far as it will go. >pull left cord As you pull on the lefthand cord, you see the mirror above shift into a more horizontal position; the end of the righthand cord moves slightly upwards. >pull left cord As you pull on the lefthand cord, you see the mirror above shift into a more horizontal position; the end of the righthand cord moves slightly upwards. As the mirror moves to its most horizontal position, the towel loses its grip, and you hear it fall to the floor in front of your door. >look at mirror through spyglass Raising the spyglass to your eye, you bring the image in the mirror into focus. You really don't see anything different, just the floor in front of your door, your black towel, and the top steps of the stairway. >pull right cord As you pull on the righthand cord, you see the mirror above shift into a more vertical position; the end of the lefthand cord moves slightly upwards. >look at mirror through spyglass Raising the spyglass to your eye, you bring the image in the mirror into focus. It looks like a child's jumprope has been tied to your doorknob outside! It is about a third of an inch thick and has been pulled taut, tied to the bathroom door across the hall. As both doors open towards the inside, it looks like you are in a real jam. Those guys are really going to get it! Other than that, you don't see anything else unusual; you see only the stairway, and your hall lamp. >w (first opening the wooden door) Though you are able to turn the knob, and the door vibrates a little, it will not budge. You pull, and pull, and pull. Frustrated, you give up. >i You are wearing your polka-dot boxers, your halo and copper pendant. In your hands, you are carrying a katana, an alligator skin footlocker, a spyglass, a bedsheet, your Alice Ling anime bodypillow, your folding chair and your special bodysuit. >x halo You made this brass headdress to go with your Staff of Justice, to commemorate your time playing Heroine's Mantle. Soon, you are going to line it with a special light and a voice-operated switch. You'll merely have to say the word "HALO", and it will shine! >say halo You can only do that to something animate. >halo Alas, but that doesn't work, yet. >x fan It is brass with five strong wooden blades, hanging just below the level of the crossbeams. It is operated using the dial on the switch plate near the door. Just beneath it is the overhead lamp. The fan is not currently running. >x bed It's your single, wood frame bed, with a mattress and built-in boxspring. The mattress is bare. >take mattress You wrestle the mattress out of its frame and haul it off to the side of the room. You now see the two slats, lying across the frame. You have also uncovered your rappelling rope, which you made to commemorate Heist, laying on the floor! You reach between the slats, and pull it up. >take rope You already have that. >x it Really just a length of rope tied to an iron bar. You made this as a memento while you were playing Heist. You had grappling hooks welded to either end of the bar, so it might just work. You haven't tried it, yet, and are anxious to do so. >throw it above door You can't see any such thing. >throw rope at door Which do you mean, the wooden door or the wall closet? >wooden You step over near the door, looking for an optimum angle. Excited to finally have a practical use for your rappelling rope, you cast the bar over the central crossbeam, at a point nearest the door. Placing a foot on the door, you begin your eager ascent, taking brisk steps up while pulling the rope. You are impressed that the hook seems to hold very tightly! Such excellent workmanship! As you approach the level of the beam, you try to pull yourself further up to grab it, when the rope slips on the bar, catching on the opposite hook! You flinch, and both of your feet slip from the wall! As a reflex, you try to grab at the top of the wall, with both hands. You soon realize that you are grabbing at old, brittle drywall, in a space between studs. It crumbles easily under your weight, and you fall, landing on the floor on your back, followed by the wall's white, chalky debris. Essentially unhurt, you get up, and brush yourself off. Giving the rope a hard swing, you manage to work the hook loose, and the bar hits the floor, nearly knocking you in the head. Looking up from it, you realize you now have a gap in the wall, some feet above your door. >x gap It's roughly a curve about five feet above the door, six inches top to bottom and four feet side to side. >l Gaming Room Really just your room in the house, on the top floor. It shows some of that old wooden house charm; you can see the apex of the sloping roof, over the hallway outside your door, as the west wall doesn't go all the way up to the roof, only up to the many wood crossbeams that lay over it. You sleep here, you play here, you even eat here. As far as entertaining guests, well, you used to. Now, you barely leave the room for a trip to the loo. Your housemates have made well certain that you can't even do that--they seem to have barricaded your door, which is to the west. Next to it is a switch plate, which operates the overhead lamp and fan over the center of the room. The fan is currently not running. Opposite the door is the picture window, often your only contact with the natural world. Two cords hang alongside it. There is a wall shelf, next to the closet, whose door is open, in the north wall. Your computer desk is in the southeast corner of the room. You can see your surveillance mirror over the top edge of the west wall, near the southwest corner. It is reflecting some light from the hall lamp outside the door. The frame of your bed is in the northwest corner of the room. You see both a white slat and a brown slat are placed on the frame, at even intervals. A narrow section of the wall over your door has been removed after your latest exploit. The debris lies scattered on the floor near the door. Your mattress from the bed lies off to one side of the room. You can also see the Staff of Justice and an octagonal cyberjack here. >move bed under lamp You don't need to put anything under there. >move bed You need to specify where to move the bed frame, such as PULL THE BED FRAME TO THE CLOSET, or PUSH THE BED FRAME UNDER THE WINDOW, etc. >push the bed frame under the fan You carefully position the bed frame centered exactly under the overhead fan and lamp. Sometimes you prefer this position during the hot summer months--it's good that you got that task out of the way, just now. You align the frame so that it's parallel to the window, as you like looking outside at night, while thinking of your adventures. >put mattress in frame (first taking the mattress) Picking up and putting the mattress somewhere is going to be more difficult. You're going to need your hands free. >drop all rappelling rope: Dropped. katana: You place the sword carefully on the floor. It's sacred. alligator skin footlocker: It falls with a thunk onto the floor. spyglass: Dropped. bedsheet: Dropped. Alice Ling anime bodypillow: You carefully place her, er, the pillow, on the floor. folding chair: You return the chair to its position at the desk. special bodysuit: Dropped. >take mattress You lift one end of the mattress. It's heavy and you doubt you'll be able to hold it for long. Your arms are tiring from holding the boxspring. You could drop it at any minute. >put mattress in frame You heave the boxspring back onto the bed frame. You get your whole bed back again. >take bodysuit Taken. >climb bed You sit down on the bed; under the circumstances, you are not in the least bit tired. >stand You get off the single bed. >stand in bed I only understood you as far as wanting to stand. >enter bed You sit down on the bed; under the circumstances, you are not in the least bit tired. >jump Placing one foot firmly on the mattress, you stand awkwardly up, bouncing a bit, to and fro. You manage to find your balance after a moment. Bouncey bouncey. Your head gets within arm's reach of the fan with each jump, you note, though it's not a good time to try that stunt you had in mind the other day. You stop jumping when you get tired. >put suit on fan You jump and jump on the bed, reaching up to the fan with the bodysuit in hand, until you manage to slide one leg of the suit onto one blade, thanks to the zipper being open. Now both arms and a leg of the suit are hanging down from the fan, one fan blade wearing the other leg. >close zipper You'll have to remove the suit from the fan, first. >d You get down off of the bed. >turn on fan When you push the dial in, the fan begins spinning steadily. The bodysuit begins going around on the fan like a ballerina doing an upside-down pirouette. The fan continues to spin gently, with a subtle hum, the bodysuit swinging on it. >x plate It's a bank of three switches; two on top, and one on the bottom. The left switch on top is labelled "INT"; the right one is labelled "EXT". The bottom switch is labelled "FAN"; it is actually a dial and has three settings--1, 2, and 3. Currently, the left switch is on; the right switch is on; and the dial on the bottom is on, and set to 1. The fan continues to spin gently, with a subtle hum, the bodysuit swinging on it. >set dial to 3 The fan gathers speed, kicking the air around with much more force. Now the bodysuit is really moving like a whirling dervish, arms going around in every direction! The air in this room is kicked around by the forcefully beating fan. There is an additional whirring sound provided by the bodysuit, hanging on to the fan for dear life. >take mattress You wrestle the mattress out of its frame and haul it off to the side of the room. You now see the two slats, lying across the frame. The cyclonic breeze created by the fan ruffles your hair. There is an additional whirring sound provided by the bodysuit, hanging on to the fan for dear life. >take slats Which do you mean, the brown slat or the white slat? >brown Taken. The air in this room is kicked around by the forcefully beating fan. There is an additional whirring sound provided by the bodysuit, hanging on to the fan for dear life. >put brown slat on white slat Thinking practically, you lay the brown slat over the white slat, crosswise. One end tips down to the floor. Now you have a see-saw. The cyclonic breeze created by the fan ruffles your hair. There is an additional whirring sound provided by the bodysuit, hanging on to the fan for dear life. >put katana on brown slat (first taking the katana) You feel the power as you take up the blade once again. You make another slash through the air with it, and yet another word you learned from Godzilla. You saw that movie in the original Japanese, called Gojira. After making a few ceremonious swipes at the air with the katana, you reverently place the weapon onto the end of the brown slat. It slides down closer to the floor. You admire its pristine balance on the end of the slat, as if it were meant to be there. >climb chair Little is to be achieved by that. >stand on chair You hop up on the chair, and hear the rivets squeak a bit disconcertingly, as you slowly and awkwardly rise to your full height. >jump on brown slat You take a good hop off of the chair, towards the brown slat, but you land just short of the bed frame, and your momentum carries you over the side, where you fall amongst the wood. You get up and rub the booboo. Perhaps you should pull the chair up closer to the frame?? The air in this room is kicked around by the forcefully beating fan. There is an additional whirring sound provided by the bodysuit, hanging on to the fan for dear life. >psuh chair to frame That's not a verb I recognize. >push chair to frame You draw the chair up to the side of the frame of your bed, which has been moved to a spot under the fan. The cyclonic breeze created by the fan ruffles your hair. There is an additional whirring sound provided by the bodysuit, hanging on to the fan for dear life. >stand on chair You hop up on the chair, and hear the rivets squeak a bit disconcertingly, as you slowly and awkwardly rise to your full height. >jump on brown slat With a mighty whoop, you take a good hop off of the chair, towards the end of the brown slat, on which you land squarely. Your momentum brings you to your knees! The katana, which was on the other end, flies up into the air, energetically, hitting the fan with a clatter, and nearly knocking out the lights! But then one blade of the fan hits the sword, and the bodysuit comes around and catches it just right! The sword slides perfectly into a sleeve! The bodysuit, going around and around at such a high rate, swings the sword for three revolutions, then the sword comes flying out of the sleeve! It shoots through the gap over the door, just as the bodysuit gets hurled in the opposite direction! You hear quite a cacophany outside your door, and then a CHING! sound from your doorknob. Did it work??? You step out of the frame to investigate. >w (first opening the wooden door) As you do so, you suddenly realize that you really, really need to visit the can. You hurriedly emerge into the brightly lit hallway, practically nude, wearing only your shorts and your halo. Suddenly, as you reach the opposite door, you are startled to hear "HEY TOM!!" There is a flash of light, and as you turn, you see your laughing frien...FRENEMIES!...with their dates, at the foot of the stairs! One of them bearing a camera! You have no time for confrontation. Amidst the hearty laughter, you shake your head as you step over your black towel. It is then that you notice your katana--laying on the floor, in two pieces. You snicker as you screw the blade back onto the handle. They'll get theirs.... *** One day. *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > q Please give one of the answers above. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? >