I did it: I reviewed You Couldn’t Have Done That.
Having played Ferryman’s Gate, I’ve now written a review of it.
My new IF wish for next year is a collaboration between Limerick Quest’s Pace Smith and Daniel Maycock, author of Ferryman’s Gate. In this game you’d solve puzzles by finding grammar errors in limericks.
Plus I’d like to see how many things Pace can rhyme with “comma splice.”
I just finished it too. It was interesting to read how much you appreciated it!
Consider a small diorama slice
in which we start rolling the drama dice.
Releasing the trauma mice,
wearing pajamas twice,
Then, 'cause she is, call your momma nice.
Here we go with the next one, with a homonym switch from ferries to fairies: a review of A Murder in Fairyland.
Oh yeah, and then there’s the one that was about furries, and then that biographical game about June Foray, it’s been an a weird competition year.
Not an unpleasant experience at all: The Eleusinian Miseries.
Wow, thanks so much for the review, and glad you enjoyed the game!
It’s funny, I’ve been in and out of the IF community for almost 20 years now, so I was definitely aware that comedy parser games do well, but I really stumbled into some of the closer parallels – I started writing the game a bit before last year’s IFComp, including using the word “sozzled” in the opening poem, and then smacked my forehead upon seeing Zozzled deservedly do so well. And I also only went back to the 2018 comp and learned of the existence of Alias the Magpie in like March or so of this year, which prompted another bout of anxiety to be doing another Wodehouse pastiche so soon after that won. I’ve never played Violet, but that’ll be on my list now!
Anyway, thanks once again!
I’ve written a review of Where the Wind Once Blew Free.
It took me a few play sessions over two days, but I finished and have now reviewed The Cursèd Pickle of Shireton.
Link is to IFDB, not to blog.
Thanks; fixed!
It’s here: My review of Phantom.
A review of #VanLife, a game about money and power.
Next up: a review of Jay Schilling’s Edge of Chaos.
Now for some thoughts on Tavern Crawler.
Much thanks for the kind words about the game and the thoughtful critiques, especially of the blurb. I started out with the intention to make something a lot sillier but found that the piece naturally wanted to drift in this more serious direction, and I probably should have accounted for that more in the blurb and art. More save slots is a great suggestion and fairly easily implemented, so on the docket it goes for a post-comp release!
I’ve reviewed Vain Empires, a rather ambitious game.
A review of The Land Down Under, which (unless I’m horribly misreading it) is not actually about Australia.