Hi folks
I’ve had a passing interest in IF since the Zork days, but only recently had time to think about getting more involved myself. But I’ve been doing some Googling, and what I see baffles me a bit. So I was wondering if anybody has any views on any of the following (all of which might, I guess, but old chestnuts, for which I apologise):
-
is IF as a genre still alive? Google searches for anything to do with IF bring up the same small number of names. The impression I get is of a niche interest valiantly propped up by a small bad of heroes. And even then most stuff on the Web seems to be dated 2007 or earlier. Am I missing something? Is there a large number of IF authors and players keeping their heads down?
-
Is there much interest in things like graphics and sound? It seems to me that most people writing IF are not using these things very much. But I can’t figure out if that’s because they don’t want to (for artistic or philosophical reasons), or because the technical challenges are too great.
-
Is Z-code as a platform alive or dead? There seems to be a fair amount of Z5 and Z8 games, but is there more interest these days in glulx (or something else)? While I understand that theoretical advantages of glulx of Z-code, it’s not at all clear to me that glulx is superior to Z-code in day-to-day terms. Is there something that, as an author, I can do with glulx that I can’t do with Z-code?
-
While I understand the historical reason for virtual-machine systems like Z-code, I find it hard to understand why modern development doesn’t focus on up-to-date VM-based systems like Java, if wide platform support is required. I’m guessing (and it is only a guess) that translating a language like Inform into Java source code, or even direct to Java byte-code, is probably not as difficult as putting a man on the moon.
As I said, I’m sorry if these questions are old chestnuts. Any comments welcome.
Best wishes
Kevin