"Readthrough" mode

I am wondering: would the walkthrough embedded into my Moon Logic game of IFComp 2025 also be classified as a built-in walkthrough? The main difference is that it lists the commands (or rather the keyboard shortcuts of the actual commands) to reach the next achievement, it does not automatically execute them…

I suggest calling such a feature “Autopilot”.

4 Likes

I used a feature similar to this in “debug builds” of my most recent work. I had a undisclosed “wt” (walkthrough) command. At the game’s first prompt, I start the interpreter’s TRANSCRIPT functionality, type “wt” and watch all the commands play out in a flood of text as though the player typed them.

I used this as a form of regression testing, running a “dif” between a new file and the last known good file, to make sure fixing a bug didn’t introduce unintended behaviors elsewhere in the game, but it seems like the approach could be made to behave similarly to what’s described here, where the player still has to hit enter each turn to further the game.

1 Like