Hi all… just batting another idea around. I’ll explain the idea momentarily, but my question will be: would you ever use something like this for a game that is large/complicated but the story or the reviews intrigue you? Do you know of people that might be more inclined to play through a parser game in this mode where they wouldn’t otherwise?
The mode is sort of like a slideshow: I’m sure people have implemented similar things for various reasons. All you have to do is hit ‘Enter’ with an empty command line, and the game will perform the next step in the walkthrough. Not a strict walkthrough, however, as the mode would include commands that a real player would need to do to get clues as to why they are doing the solution actions (most prominently, but not limited to 'x’ing things to get descriptions, and asking NPCs about things, which a normal walkthrough wouldn’t need). And some fun commands would be included as well.
There are two twists that prevent this from being a mechanical slideshow: firstly, at any time they can enter ‘readthrough off’, and play autonomously from that point on. Secondly, even within slideshow mode, they can type as many autonomous commands as they like, to see what happens, and play around, with the caveat that (unless they explicitly exit the mode) the next time they enter an empty command line, the game state will back up to the last point they left off in the “slideshow”, and proceed with the next command from there. (Naturally it also prints firstly which command is being performed.)
I have already implemented the system in TADS3/adv3, so it’s not a question of whether I should do it or not, but of whether it might be of more general interest. I’d be happy to work/collaborate on an adv3Lite version if so. With the system in place all an author needs to do is supply a file with (or hard-code) the command list.
I originally implemented this thinking of my own parents, because I will want them to see my work when it’s done, but I don’t really have any expectation that they’ll try to crack their brains through 20+ hours of puzzling gameplay.
I also have several friends who know I have been working on this a long time, and whom I wouldn’t necessarily expect to have interest in playing a novel-length parser game, but who might be curious enough to play through something like this.
A second motivation was in anticipation of needing some testers to test the latter half of my game, where they could use this mode to sort of “skip” playing the already-tested portions, but still get the early story and atmosphere before testing later portions.
Thirdly I think of the people who do play parser IF willingly, but whose ‘to-play’ lists are already so long they may never crack the game open otherwise. Possibly the awareness of being able to play brainlessly just for an immersive experience would bring in a few extra players.
Anybody else feel or recognize a similar need?