This game is an ace of a roguelike experience!
In my first run, I befriended a monkey and met an untimely death at floor 8:
The kraken hits you, dealing 3 damage.
You died on floor 8. Final score: 892. Press Q to quit, R to restart.
The UI is very good. I like to play roguelikes, it is always nice when commands are displayed on-screen (that is, I know that I have to press T to drop something). Same about moving, fighting, very slick experience, congratulations!
There are some things I have questions about:
- is there a way not to have autopickup? What I am doing now is going over stash, and then discarding. Is there a better way to approach this?
- It seems I have to bump into walls to get them appearing (I am using
frotz), is that correct?
I had this conversation with the farmer. I got the command in the end, but maybe the player could be hinted on what to do:
Summary
> identify
I don't know the word "identify".
> ask man about potions
You can't use multiple indirect objects with "ask".
> ask potions
You can't use multiple direct objects with "ask".
> ask identify
I don't know the word "identify".
> help
I don't know the word "help".
> commands
I don't know the word "commands".
> x farmer
He's wearing a pair of denim overalls and a straw hat.
> give potion to farmer
Which do you mean, the argent potion, the bluish potion, or the indigo potion?
> argent
The farmer gives it a lazy swirl and yawns. "Potion of torpor. Drink that and the beasts'll close in on you twice as fast before you can do much back."
> argent
That sentence has no verb.
> give potion to farmer
Which do you mean, the potion of torpor, the bluish potion, or the indigo potion?
> bluish
The farmer swirls it, sniffs, and nods. "This'n's a potion of health. It'll increase your max HP by two, plus it'll heal you a bunch."
> give potion to farmer
Which do you mean, the potion of torpor, the potion of health, or the indigo potion?
> indigo
The farmer swirls it, taps it a few times, and nods. "Yep, that's a potion of motion. It'll zap you to a random place on the dungeon floor, which could be good or bad, depending."
On floor 5, I got this warning:
Warning: @put_prop called with object 0 (PC = 160a6) (will ignore further occurrences)
Sorry for the haphazard feedback, this game rocks!