This might not have terribly wide scope, but I was playing around with some PERL code to create a few basic verbs. Yes, creating a bunch of them is bad. But I find often that getting started with a game or new feature has annoying roadblocks of mistakes you don’t want/need to make again.
Obviously there’s good old cut-and-pasting, too, or using extensions, but I was wondering about something more flexible that could immediately help someone make a game that does something–putting the planning aside.
For instance the code below, when you type “verbs.pl xyzzy,plugh,dive” turns up a skeleton that would’ve taken an annoying while to type.
[code]use Win32::Clipboard;
$clip = Win32::new();
@verbs = split(/,/, @ARGV[0]);
for(@verbs)
{
$a = sprintf("%schapter %sing\n\n%sing is an action applying to nothing.
understand the command “%s” as something new.
understand “%s” as %sing.
carry out %sing:
the rule succeeds;
", $a, $, $, $, $, $, $);
}
$clip->Set($a);[/code]
The above applies to Inform 7, but I think it can apply generally. Is there something more powerful that I’ve missed? Do we already have a repository of scripts like this? And is there a chance a simple tweak to the IDE can add a verb?
Thanks!