Thanks for testing! Glad to hear that it is working. I assume you are using an M1 machine?
That interpreter setting only applies to Z-machine games, and even there it usually won’t have a lot of effect. I probably should make this clearer in the tool tip.
The resizing problem is interesting. The cause seems to be that Wolfsmoon, just like Andromeda 1983, expects a redraw event to tell it when to
resize redraw the image, but only receives window arrangement events.
I actually investigated this behaviour back in 2018, but never got to the bottom of it. I’ll see what I can do.
EDIT: It seems that simply sending a redraw event after every arrangement event fixes this. This is not according to spec, but many Glulx games with graphics apparently expect it.