A deserving winner! I enjoyed ParserComp very much this year, and I enjoyed all the games that placed ahead of me. Thanks to all who participated, with reviews or votes or testing or whatever.
And thanks to the organizers for putting out the unexpected fires they had to put out.
Congratulations to @mathbrush and everyone else! What a great comp - thanks so much to all involved (and for the awesome-sounding certificates - looking forward to that!).
Congrats to Mathbrush on the back-to-back wins! Thank you to everyone who submitted for sharing your creativity, and thanks so much to the organizers. I think ParserComp deserves an implementation score of 5.001.
Congrats to everyone, especially to Brian! I tested The Impossible Stairs, and although I would never have said this to Brian at the time (because it puts a lot of pressure on a person to say this when their game isn’t finished), I was already pretty sure then that it was going to win. And back-to-back wins is pretty fantastic!
And getting a game out into the world is a big accomplishment, so kudos to everyone for having the guts to put something out there.
Congrats to everyone who entered, and especially the winners! I’m looking forward to checking out more of this year’s games, and hopefully entering again next year.
Thanks so much to those who voted and my testers! I purposely haven’t tried most of the other games yet (so I could review them after the comp), but both the ones that I tested were, I thought, comp-winning material. Houghtonbridge was a thrill to play and deeply interesting, with great implementation and fun characters. Shadows Deep was beautiful and poetic and emotionally deep, and I think all the close scores show how much everyone liked them.
I look forward to playing all the other games, I’ve heard a lot of great chatter during the comp!
My next plan is to work on a very large (hopefully 10+ hour) parser game for a couple of years, so this will probably be my last big comp game for quite a while.
Congrats to Brian, Amanda, Dee, and all the authors, and cheers to @ChristopherMerriner and @fos1 for putting on the competition! The winners were all well-deserving, I think, but many of the games lower down on the list were lots of fun or gave me a bunch to think about too, and really showed off the diversity of what’s possible with parser games.
I would like to congratulate the people at the top of the ranking. I would like to, but I won’t :o)
What I really want is to congratulate the people at the bottom of that list.
Each of us has his own vision of which games should be higher or lower on it, and not being fully finished or polished don’t make games worst. I like it very much more than one of those in the queue. But even if it wasn’t, it’s just an opinion.
Listen what other people say, with their votes, opinions, or reviews, because there’s much to learn for people who listen the right things and the wrong ones.
But never let that leave a mark you. Marks sometimes become wounds, which become infected and steal our joy and our desire to do things.
Look again to the ranking: It can be in fact read the way you want. It was not the goal, but your games or parsers coming to life were the goal! I hope you enjoyed so much like me being part on this. Doing new friends. Perhaps new enemies. Remember: That’s life. That’s what all people say.
I Toast to all of you! God save the queen! Or whatever!
Congratulations to all who found the creative spark to write a game, the necessary stamina to actually complete it, and the nerve to show it on a public stage.
I couldn’t follow ParserComp a closely as I would have wanted this year, but I’ll be playing and reviewing most games in the near future. (I’m making good headway with Uncle Mortimer’s Secret now.)
An extra thumbs up for @mathbrush , @AmandaB and @dee_cooke . You may need it to thumbtack your certificate above the hearth.
Congratulations to all the competitors! It’s been a marvellous competition, and that is due in a large part to the variety and imagination of your games. Thank you!
Thanks also especially to the organisers. You did a great job.
And thanks to all the playtesters, judges and reviewers. I was especially pleased to see all the games got a good number of ratings in the end, so everything got its chance to shine.
As a fellow parser author I feel inspired by this year’s entries. As a player I feel I’ve been given a real treat! Thank you again.
Nail it, you mean. In its massive, heavy, baroque gilded frame. In the place you’ve especially cleared for it by relegating all the family portraits to the space under the stairs.
Anyone caught thumbtacking their certificate is immediately disqualified. I’ll be making spot checks.