ParserComp 2022 - Results!

Congratulations to @mathbrush and everyone else! What a great comp - thanks so much to all involved (and for the awesome-sounding certificates - looking forward to that!).

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Congrats to Mathbrush on the back-to-back wins! Thank you to everyone who submitted for sharing your creativity, and thanks so much to the organizers. I think ParserComp deserves an implementation score of 5.001. :slight_smile:

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Thank you so much @ChristopherMerriner and @fos1!

A big congrats to @mathbrush, @AmandaB, and @dee_cooke!

And congratulations to all the rest of us!

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Congrats to everyone, especially to Brian! I tested The Impossible Stairs, and although I would never have said this to Brian at the time (because it puts a lot of pressure on a person to say this when their game isn’t finished), I was already pretty sure then that it was going to win. And back-to-back wins is pretty fantastic!

And getting a game out into the world is a big accomplishment, so kudos to everyone for having the guts to put something out there.

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Thanks to all the authors for giving us many pleasant hours. And congratulations to Brian, Amanda, and Dee. All three of your games were fantastic.

And thanks of course to the organizers!

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Congrats to everyone who entered, and especially the winners! I’m looking forward to checking out more of this year’s games, and hopefully entering again next year.

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Thanks so much to those who voted and my testers! I purposely haven’t tried most of the other games yet (so I could review them after the comp), but both the ones that I tested were, I thought, comp-winning material. Houghtonbridge was a thrill to play and deeply interesting, with great implementation and fun characters. Shadows Deep was beautiful and poetic and emotionally deep, and I think all the close scores show how much everyone liked them.

I look forward to playing all the other games, I’ve heard a lot of great chatter during the comp!

My next plan is to work on a very large (hopefully 10+ hour) parser game for a couple of years, so this will probably be my last big comp game for quite a while.

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Congrats to Brian, Amanda, Dee, and all the authors, and cheers to @ChristopherMerriner and @fos1 for putting on the competition! The winners were all well-deserving, I think, but many of the games lower down on the list were lots of fun or gave me a bunch to think about too, and really showed off the diversity of what’s possible with parser games.

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Congrats to participants, players, organizers, reviewers, voters, and especially the winners! I’m looking for time to play trough all the games.

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I Will wat for this full lenght Game.
Congrats for tour first place, BEST implementación, of course, BEST PSIs and BEST puzzles

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Congrats for this second place. You are the BEST, keep going.
The BEST story, of course and the BEST writing.

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Congrats to Dee Cooke for this amazing third place. Nice great Game. A solid third place.

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Felicidades a Xavi Carrascosa por el puesto logrado por la magnífica MUSA en esta comp.

And I want also to congratulate Garry Francis for his great Game, I enjoyed a lot testing “Alchemist Gold” in dentist’s consult.

  • Jade.
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Wee!! I mean… Whee!!! ^.^

For Gent Stickman a seven is a poorly drawn one! That’s almost a first place!

I would like to congratulate the people at the top of the ranking. I would like to, but I won’t :o)

What I really want is to congratulate the people at the bottom of that list.

Each of us has his own vision of which games should be higher or lower on it, and not being fully finished or polished don’t make games worst. I like it very much more than one of those in the queue. But even if it wasn’t, it’s just an opinion.

Listen what other people say, with their votes, opinions, or reviews, because there’s much to learn for people who listen the right things and the wrong ones.

But never let that leave a mark you. Marks sometimes become wounds, which become infected and steal our joy and our desire to do things.

Look again to the ranking: It can be in fact read the way you want. It was not the goal, but your games or parsers coming to life were the goal! I hope you enjoyed so much like me being part on this. Doing new friends. Perhaps new enemies. Remember: That’s life. That’s what all people say.

I Toast to all of you! God save the queen! Or whatever!

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Felicidades para ti también, me olvidé de ti en el trabajo. Muy buen juego, original y entretenido.

Congratulations for you, of course. I wrote the messages above travelling to muy job by bus and I forgot you. A great, brillant, original game.

  • Jade.
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Congratulations to all who found the creative spark to write a game, the necessary stamina to actually complete it, and the nerve to show it on a public stage.

I couldn’t follow ParserComp a closely as I would have wanted this year, but I’ll be playing and reviewing most games in the near future. (I’m making good headway with Uncle Mortimer’s Secret now.)

An extra thumbs up for @mathbrush , @AmandaB and @dee_cooke . You may need it to thumbtack your certificate above the hearth.

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Delighted to see the results.

Congratulations to all the competitors! It’s been a marvellous competition, and that is due in a large part to the variety and imagination of your games. Thank you!

Thanks also especially to the organisers. You did a great job.

And thanks to all the playtesters, judges and reviewers. I was especially pleased to see all the games got a good number of ratings in the end, so everything got its chance to shine.

As a fellow parser author I feel inspired by this year’s entries. As a player I feel I’ve been given a real treat! Thank you again.

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Nail it, you mean. In its massive, heavy, baroque gilded frame. In the place you’ve especially cleared for it by relegating all the family portraits to the space under the stairs.

Anyone caught thumbtacking their certificate is immediately disqualified. I’ll be making spot checks.

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Congratulations to everyone involved in Parsercomp!

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Congratulations @mathbrush. I’ve not been playing much IF lately but I played your entry and loved it. I only needed a couple of hints.

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