In parser-based IF, how do you think of the relations between the parser, the player character and the player?
Should the player refer to the player character as “me” or “you”? Is the player sitting inside the head of the PC, or is the player a different person, telling the PC what to do?
Should the parser/game have a voice as if it’s a living entity in its own right, referring to itself as “I” and the player or the PC as “you” (i.e. “That would be dangerous. I can’t let you do that.”) or should the parser/game talk like it’s a part of the player or PC (i.e. “I think that’s too dangerous. I won’t do that.”)? Or keep some general voice where it’s external to the player/PC but never refers to itself (i.e. “You can’t do that.”)?
I realize some games do it this way, others do it that way etc, but I’m asking what feels the most natural to you, and thus (?) gets the least in the way of immersion.