Patrick Mooney’s review topic has a lot of cool maps, but he shouldn’t have to do everything by himself.
I thought I’d throw in this map for Escape the Pale as I haven’t seen it around yet. It’s not a very big game, but it’s not fully intuitive how the 13 cities are linked together, even if you can roughly locate them on a map. Mechanically, it’s a trading game, with trading routes. I’ll say no more, so we don’t spoil things. But maybe not having to map this game will help people to review or judge one more game …
Anyone who wants to contribute, please do. Patrick, I hope this is not stealing your thunder … your maps have been very helpful to me as I catch up to hit my own reviewing goals.
The map regions should correspond to countries. Each city also has their exported product.
Here’s some more maps! (my usual colour code system is: red = building, green = nature/wilderness, yellow = roads/cities, blue = water, purple = underground/hidden/dark)
Thanks, Andrew! Definitely not stealing my thunder; other people should do what they do and share their productions. The more, the merrier, I say.
Also, just for the record, making maps is something I do semi-compulsively while playing and not because I feel that other people aren’t holding up their end of some responsibility I secretly feel everyone else is neglecting. (You didn’t say or suggest that I feel that way. I just had the kind of childhood that makes me want to clear up potential misunderstandings in advance.) It’s part of my note-taking process and I feel kind of lost without it in many games.
I had a text editor open to take notes for The Litchfield Mystery, so for some reason I decided to do my map in there instead of in Trizbort or the like. I haven’t finished the game yet, but:
Bro d Gue
\ | /
Upp
/ | \
Mas Stu Son
u Gov Ser
| \ /
Sit - Foy - Din - Kit
|
Out
“u” and “d” stand for “up” and “down”—that is, the staircases connect to each other.