One more

Original post by JC Denton:

of my “is it possible” questions, since the actual writing of my first game takes a very long time and keeps me from delving into inform 7 too much :cry:

dialogue trees a la:

answer possibility 1
answer possibility 2

1 leads to 1.1, 1.2, 1.3

2 leads to 2.1, 2.2

1.1 and 1.2 lead to 1.1.1
1.3 leads to 1.3.1

2.1 ends conversation

2.2 -> back to 1

and so on etc etc.

possible or not?
easy or not?

I mean I don´t need to know how to actually do it right now, just to know if it is manageable at all, since I NEED that kind of stuff for my game, dialogue trees with probably 7 levels or more

Original post by Nitku:

Often it’s not a question of “is it possible”, but “how” and “how easily”. If you’ve seen something done in an IF game before, it’s possible to do with I7 (and most other systems too).

You might want to take a look at Quip-Based Conversation by Michael Martin or Simple Chat by Mark Tilford, both found at I7’s extension page (inform7.com/extensions/npc/#Sayi … ted_Things). Both of them add the functionality you’re looking for.