This was going to be a question on whether you project total/playthrough word counts at some point during the writing of your games, but the subtext, really, was on how do you scope your projects to be both excited about them and able to finish them? My limp, sad history with attempting to write IF is one of scoping issues always breaking my momentum.
It doesn’t help that I’m enamored of the more narratively focused Infinity Engine-likes, so there are always epic storylines somewhere , waiting to waylay my juvenile enthusiasm to do something like that, but in text. (In some ways, I will never outgrow my 16-year-old self, which I’m okay with.)
A related question has come up as well – do any of you get pushback from your writerly imagination as soon as you have to instrumentalize your writing, think of it in terms of categories like locations, quests, NPCs, etc.? Or does it act like support wheels, until you get the prose off the ground (and possibly after)? Does having to write placeholder text make you grind your teeth, and does the “But what interaction do I put here? Ugh, this is useless…” thought intrude often when you should really be writing and making progress on actual sentences?