I’ve heard about the no average pilot bit… and the math kind of predicts that outcome… For a normal distribution on one variable, 68% are within 1 standard deviation of the mean, Multiplying a probability of 0.68 times itself across 10 independant variables comes out to about 2%… Granted, in real life, not all variables are normally distributed and not all variables are independant, but the point is it doesn’t take very many variables to make the intersection of the majority become very small or even empty.
As for puzzle difficulty… it’s hard to quantify difficulty even within a very specific class of puzzles… I’ve been a member of the Twisty Puzzles Forum for over 15 years, and in that time, I don’t think any concensus has ever been made on how to quantify the difficulty of a twisty puzzle, much less any of the other classes of puzzles that frequently come up in the non-twisty puzzles subforum there… there is a naive notion that a twisty puzzle, or the more general class of combinatoric puzzles increase in difficulty with number of permutations or the puzzle’s God’s Number(the maximum number of moves needed to take any permutation to the solved state in the fewest moves), but there are counter examples to that(e.g. the nnn class of cubic puzzles increase in permutations and God’s number as n increases, but its generally accepted that difficulty stops increasing after the 777 and that higher order cubes only become more tedious to solve, not actually harder, to the point that record breaking cubes being built are more interesting as feats of engineering than as puzzles to solve… On a similar note, what makes the 64 tall towers of Hanoi impossible while the height 5 version is practically trivial is that the height 64 version would take too long for any human to execute the solution while the height 5 version could be speed solved in seconds as their solutions are essentially identical, differeing only in how many moves the general solution has to run for.
And of course, there is a puzzle’s computational complexity, but that’s less a measure of how hard a puzzle is for a human to solve and more about how much time or space a computer needs to find a solution given a known algorithm.