I don’t know if you’re playing the text or voice version (it’s one or the other – no version allows both!), but KQ V is surely the first adventure game that had an all-voice CD version. In 1991, no less, before most people knew what a CD-ROM was. The voices were done by game staff, including Roberta W.
I guess it’s the text version, because I don’t hear any voices. Thanks @Angstsmurf , I’m glad I asked because I doubt I would’ve gone back to the roc’s nest on my own to see if I’d missed picking up any objects. Perplexity has been a false friend to me when asking for KQV advice: I told it my complete inventory list and asked if I had everything needed to complete Mordack’s castle. It said I did, but I didn’t have the locket. Kinda steered me false on an earlier query on the game too…
Another gentle hint request for King’s Quest V. I’m pretty much only playing it when my young kids are with me, and they’re not really old enough yet to appreciate exhausting all possibilities to finally triumphantly arrive at the answer.
Got the locket from the roc’s nest, which helps me get out of the dungeon. I can tell that the moldy cheese messes up Mordack’s machine, but I’m assuming a second object has to go on the machine in addition to the wand. Nothing I have seems to be allowed on the machine, so I’m wondering if I missed picking up another object somewhere along the way.
Hint 1: You need another wand.
Hint 2: Steal Mordack’s wand from his bedroom.
Hint 3: Do it when he is asleep.
Hint 4: Wait by the doorway in the library until Mordack teleports in to sleep.
I recently played through LEVEL, a free point-and-click escape game by Neutral. It’s great!
Neutral used to publish Flash games, but unfortunately those are not easy to access anymore. (I have never tried using Flashpoint.)
Neutral’s stuff was always top-rated on JayIsGames. (Amazingly, the database there still seems to work.)
One of my college freshman students told me before class yesterday that he’s heavily into video gaming. I asked him which games he was playing, guessing that he was probably heavily into one of the newer RPG’s . He answered that he plays Terraria and nothing else. I guess I should try it some day!
I played the best climbing game of the year: Cairn Terry Cavanagh’s Egg.
You would expect this to challenge you with slippery rolling movement and unforgiving fall damage, but it doesn’t. Fall damage is only part of the challenge in a few areas — most of the time you’re going up — and you have the stop-and-go precision of Crash Bandicoot.
The challenge instead is lack of air movement and spring-like jumping. Since there are about 3.5 jump height presets, the area design is (usually) built around those, which makes it pretty easy to get the hang of.
This means you can think outside the box. You can clear a giant water turbine in about three jumps instead of step-by-step. And why painstakingly ascend a staircase with missing steps when you can just jump onto it from the side after jumping onto a ledge?
Combined with generous checkpoints, this spits in the face of Bennett Foddy-likes and other frustrating platformers. It looks hard but it’s not. I’ve played perhaps five of Terry Cavanagh’s games, and I’d say this is the best one after Dicey Dungeons and his best solo effort.
I’m looking forward to Cairn too, but this was free and took 2 hours to finish.