Hi guys,
I’m a fan of point-and-click adventure games, but things like animation, voice-acting, and a music score are beyond my means. Fortunately, I just discovered the IFComp for text games and would like to enter it, but I’ll need to choose a development system before I attempt that. This is my preliminary survey of all the multi-platform systems I could find. Let me know if I missed anything of significance. (I’m leaning towards TADS 2 right now.)
AdvSys
Full-sentence parser; LISP-like syntax; minimal library code; minimal documentation spread across three files; no debugger; UI minimally supports Glk, but could provide more if it targeted the Magnetic VM.
Alan 3
Full-sentence parser; English-like syntax; capable library code; well-documented; no debugger; UI supports much of Glk.
Dialog
Full-sentence parser; Prolog-like syntax; library code still in development; documentation still in development; symbolic debugger; UI supports some of Glk.
Inform 6
Full-sentence parser; ALGOL-like syntax; capable library code; well-documented; symbolic debugger; UI supports all of Glk if targeted to Glulx.
I7
Full-sentence parser; English-like syntax; capable library code, but much of the code is opaque and written in Inform 6; well-documented; symbolic debugger; UI supports all of Glk if targeted to Glulx.
Hugo
Similar to Inform 6, but UI only provides minimal support for Glk.
TADS 2
Full-sentence parser; C-like syntax; capable library code; well-documented; source-level debugger; UI supports all of Glk and has more features in its native UI.
TADS 3
Similar to TADS 2, but the library is more elaborate and opaque, and the debugger only runs in Windows.
ZIL
Similar to AdvSys, but it targets the Z-Machine.