I’m a fan of point-and-click adventure games, but things like animation, voice-acting, and a music score are beyond my means. Fortunately, I just discovered the IFComp for text games and would like to enter it, but I’ll need to choose a development system before I attempt that. This is my preliminary survey of all the multi-platform systems I could find. Let me know if I missed anything of significance. (I’m leaning towards TADS 2 right now.)
Full-sentence parser; LISP-like syntax; minimal library code; minimal documentation spread across three files; no debugger; UI minimally supports Glk, but could provide more if it targeted the Magnetic VM.
Full-sentence parser; English-like syntax; capable library code; well-documented; no debugger; UI supports much of Glk.
Full-sentence parser; Prolog-like syntax; library code still in development; documentation still in development; symbolic debugger; UI supports some of Glk.
Full-sentence parser; ALGOL-like syntax; capable library code; well-documented; symbolic debugger; UI supports all of Glk if targeted to Glulx.
Full-sentence parser; English-like syntax; capable library code, but much of the code is opaque and written in Inform 6; well-documented; symbolic debugger; UI supports all of Glk if targeted to Glulx.
Similar to Inform 6, but UI only provides minimal support for Glk.
Full-sentence parser; C-like syntax; capable library code; well-documented; source-level debugger; UI supports all of Glk and has more features in its native UI.
Similar to TADS 2, but the library is more elaborate and opaque, and the debugger only runs in Windows.
Similar to AdvSys, but it targets the Z-Machine.