This past weekend’s marathon results:
11/10 – Escape from Summerland
A game with an interesting approach much like the game Suspended, you play three characters simultaneously changing characters whenever you need to. However, I ran into problems probably early on. I have an idea of where I need to go, and probably where to get needed items to go there, but I couldn’t get said items.
GD: 6 – The main issue is the cupboard problem. As a ghost I can’t open it even though I know how. The monkey won’t push or hit it, and the robot also fails to apply any pressure to it. I understand it’s a puzzle, but getting past was just beyond me.
PO: 10 – I will give it kudos for having different characters who each see the world differently. Very nice.
SP: 6 – Main issues with the prose were a few grammatical errors and also sometimes an exit would be listed as being west when in fact it was east.
CC: 8 – The controls were pretty tight, but lots of guess the verb. The command to change characters is given, but I don’t think the robot’s commands were fully explored.
E: 5 – Hitting that cupboard puzzle and not having any clues as to how to beat it really annoyed me.
Update: Checking the hints on the site it would seem that the robot needs to get the branch in order to open the cupboard. I know I tried having the monkey give the robot the branch. That monkey won’t drop it either. Why would something that should be easy like that not work?
FINAL SCORE (UNFINISHED)6.7
11/10 – Changes
Another game that also stumped me. It starts with a flashback of you crashing, then next thing you know you’re a fluffy little rabbit in a valley. Despite not beating it the game felt more interesting.
GD: 7 – There were some clues but the last one said I was missing a resource from the valley. Still, it seems easy to manipulate the other animals (after a few deaths).
PO: 9 – Being a rabbit is interesting and since you have no attacks you’ll have to run from the fox often. There’s also probably some relationships I’ve not figured out yet.
SP: 9 – No errors that I saw and all exits seem to be accounted for.
CC: 9 – No control or coding errors that I seen.
E: 8 – While I haven’t beaten it yet I don’t find it half bad.
FINAL SCORE (UNFINISHED)8.3
11/10 – The Test is Now READY
This game is mostly a series of moral dilemmas. You have to play through each in turn, and find the ending you best like in each. At the end the game gives a description of your results and even suggests a career.
GD: 9 – Not hard at all though some of the tests may be offensive. Usually what you need to do is shown and not hard to figure out.
PO: 9 – Not really puzzles as much as moral problems.
SP: 9 – Didn’t see any grammatical errors.
CC: 7 – While I understand where the author was going there are many times that I really wanted to do something not covered in the scenario.
E: 6 – Very interesting if at time some the problems were possibly offensive.
FINAL SCORE7.7
11/10 – Eurydice
While this game’s description says it’s about dealing with grief, it seems to take a different approach and allow you to interweave classical myth elements into a simple story of death. The game says that there’s supposedly four endings but I only managed to get two of them.
GD: 8 – Initially I was clueless as to the goal of the game. It wasn’t until I got to the ferryman that I had a real reason to explore the world so I could find a coin. Also, kept getting stuck at the gates.
PO: 9 – The main problem of getting to Caroline has three different solutions, very nice.
SP: 9 – I may have seen one issue, but that might have been just British English though.
CC: 8 – No guess the verb issues and map traversal is easy. Never figured out those gates.
E: 8 – Was rather depressing at first, didn’t know if she had left or died, and everything seems to be rather sad or odd. Still, good game.
FINAL SCORE8.3
11/11 – Spiral
A very interesting game. You start as one of two people bound and gagged on a train car. You also have no memory of how you got there. But by sleeping and entering one of two dream worlds you can find bits of memory and piece the two characters’ lives back together. Plus you bounce back and forth between characters at will.
GD: 8 – Until I found out the two dream worlds were connected I was stuck. Had to check the walkthrough a few times.
PO: 10 – Recovering memories, dual dream worlds that are connected. This game was a lot of fun. Plus the door that can be moved around was a nice puzzle.
SP: 10 – Don’t remember any errors and the use of remember and think verbs was nice.
CC: 9 – A little bit of guess the verb but not too much, usually me not thinking.
E: 9 – A very compelling story with good puzzles. Might go back for that other ending someday.
FINAL SCORE9.2