I’ve now released version 1.5 of Mouse QBN (MQBN), the Sugarcube storylet extension.
Version 1.5. has some breaking changes around how Sequences are handled compared to 1.4, and also introduces an entirely new syntax for declaring storylets on passages (using <<storylet>>) and a simple twinescript condition type.
Sequences have been internally reworked to no longer depend on setup values
The tws (twinescript) condition type has been added
The <<storylet>> macro now has shortcut forms to make storylets easier to define
The <<storyletscan>> macro no-longer takes a store as an argument
The <<storyletinclude>> macro has been added as a companion to <<include>>
The tutorial has also been updated to mention the new syntax.
I am trying to use MQBN to create my first project (I love the idea of random exploration, QBN and how Fallen London implemented it)
After a few tries, I cannot pinpoint the source of a bug:
When I use default store, everything behaves as expected, but if I put storylets in the named store, they all behave as if they have setting sticky: true