Meaning of the Glk "blockquote" style

I wonder whether there is a clear idea what the Glk style_BlockQuote style is supposed to do?

I tried it here in Parchment (iplayif.com) and glulxe with GlkTerm, and the style seems to be ignored.

Are there any interpreters which make it act like the <blockquote> tag in HTML? i.e. forcing a separate paragraph which is indented from the sides.

Parchment should be indenting blockquotes…

Glk styles, as currently defined, cannot force text to be a separate paragraph. They’re all inline styles.

For Parchment (which is stretching the spec in certain ways) you have to put in your own line breaks, and set the blockquote style for the entire paragraph.

Thanks, that’s the main thing I was wondering.

My Parchment test had the text inside another paragraph – I will try again with the added line breaks.

UPDATE: yep, it works in Parchment with the added line breaks. Cool.

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@Dannii, I hope I’m not being super nit-picky, but the stylehint_ReverseColors hint works well in light mode, but not great in dark mode – it seems to just be using the default (light mode) colors.

A little test case, where this middle paragraph is reverse style:
k5.ulx (9 KB)

No, that’s by design. In dark mode it switches to a lighter background, but doesn’t go all the way to a white/bright background as it’s meant to be easy on the eyes. Lectrote’s dark mode does the same, and the Material Design philosophy also tries to avoid bright elements in dark mode. But if a game manually specifies colours they’ll be used even in dark mode (though if it specifies only the foreground colour or only the background colour then there could be combinations which work very poorly. But that’s the case with any interpreter!)