Enigmart
by Sarah Willson
I gave up on this game three times before I got past the initial tutorial puzzle. Fortunately, that was (for me) by far the most inscrutable puzzle-hunt-style “I don’t have the slightest clue what I’m supposed to be doing here” of the puzzles that I solved. Once I got past that gate I had fun. I was able to solve every puzzle that I tried, and after maybe 15 or 18 of the 26 puzzles I turned to the solution sheet to zip through and see where the story was going to end.
I did find that the frame story (“The most important thing is the milk. Just get in and get out.”) was directly in opposition to the game play (solve every puzzle for lots of other items) and made me care less about both the characters and the puzzles (because I’m not supposed to be solving these puzzles, I just need the milk, how do I get milk?). If it hadn’t been very clear that this was where the story was going I would have been pretty annoyed to be told at the end that oh no, you forgot the milk because no I didn’t, not for a minute.
But that was minor. The writing was fun and the story did what it needed to do.
But getting to that point… I completely missed the ONE word that’s supposed to give you a clue about what type of puzzle this was. I sat staring at the first puzzle (which locks off your entry into the rest of the game; after this you can solve puzzles in whatever order you want) for a long time and couldn’t come up with anything. Mice might never fit {something} your shrew zoo {something} {something}?? (I still want to see the puzzle that that answer goes to; it sounds far more interesting than the actual answer).
So I pulled up the source text (I don’t know why this is the first thing I thought of; maybe because View Source is just a Control+U away?) and the answer didn’t tell me anything either. And then there’s a hint in the answer checker that another word is close, but you want the transformed version of that word and that didn’t help either.
OK, there’s probably a walkthrough in the extras/ folder. Well, there is, but it’s just a list of the solutions, and I already know that; it didn’t help.
OK, I’m being stupid, it said something in the “about this game” section about enabling hints. So I clicked that, and it just refreshed the page and all the text (that I could see without scrolling) was exactly the same so… I guess it didn’t do anything? Oh well, maybe it turned the hints on and they’ll show up in the game.
So I start the game again and… no hint. Well, it said there are hints “for puzzles that are difficult for any reason” there are hints, so maybe this one is supposed to be so easy that no one should need a hint? Maybe this game is just way too hard for me and I should just give up?
I set the game down for about two hours, but then decided to try again. This time I noticed that the About this game page does change, just… below the bottom of my screen so I had to scroll down to see it. For […] the hint system, click on the space after “Puzzles solved” at the bottom of any puzzle page.. So I went to the puzzle and tried clicking all the blank space at the bottom of the page …nothing. OK, let me stare at this puzzle a little longer. And then I was using keyboard navigation to tab through the links and… oh. When you say “the space after” you mean “the single space character” and not “the blank space generally to the right of”.
So then I got it. But I suspect that if I hadn’t already seen the extra hint from the source code, even the hint wouldn’t have been enough for me. So…for that first puzzle:
- It may help to count how many words are in the puzzle. (the built-in hint)
-
There’s a word in the preceding text that is a further hint.
-
Let the countdown to savings begin!
- Numbers from nine down to zero, but each with one letter altered, so zero becomes hero. (full solution)
Fortunately all the other puzzles I tried were much less opaque and I mostly had a pretty good guess of what to try for all the ones that I attempted. Definitely recommend if you like puzzles (mostly word puzzles) with a slightly-dystopian grocery-store story wrapped around them.