iplayif.com proxy cache invalidation?

I have used the Parchment interpreter on iplayif.com to make sure my game is playable in it at a few points during development. However, it serves the story file from its own caching proxy (which probably makes sense, to be friendly against story file hosts), and now it’s cached a development version of my game!

Had I known this would be a problem, I would have tested with a different filename, but I didn’t think that far this time. How long are story files/blorbs cached for? Is it possible to trigger cache invalidation somehow other than renaming the file on my server?

I think it might be a week. You could check the HTTP headers to see how long it’s cached for.

There’s no invalidation process sorry. (Well other than me logging into CloudFlare and manually clearing the cache. Which I guess I could do it it really matters.)

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Ah, yeah. cache-control: max-age=604800 so it’s seven days. I can afford to wait seven days. I just have to make sure to not accidentally load the blorb in the mean time!

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