I have used the Parchment interpreter on iplayif.com to make sure my game is playable in it at a few points during development. However, it serves the story file from its own caching proxy (which probably makes sense, to be friendly against story file hosts), and now it’s cached a development version of my game!
Had I known this would be a problem, I would have tested with a different filename, but I didn’t think that far this time. How long are story files/blorbs cached for? Is it possible to trigger cache invalidation somehow other than renaming the file on my server?