Okay. Thanks for the confirmation. Although the competition site was back earlier than the forums; I uploaded my entry while the forums were still down.
Yours,
Deathworks
(Yes, I am a bit over-excited, I haven’t participated in any competition since high school, which is a long, long time ago (^_^;; )
There is one more question that has been bugging me. There is the option to enter a pseudonym and set whether it is revealed after voting or not.
Does that mean that I should remove my name/pseudonym from the game file or is this purely optional? I don’t see anything in the rules about including your name in the game file.
If someone like it, one can consider my preview of Isekai as an unofficial “out-of-competition” addition (I have not entered it in introComp because don’t comply with the major rule (being completed & released prior of sept. 2026)
It’s a bit of a long shot, but will the IntroComp games be available to play in time for the SF Bay Area IF Meetup at 1pm Pacific? (That’s, like, three hours from now.)
Someone managed to get a response to a similar question yesterday on the IFTF Discord, so pasting here:
Judging was meant to have already started, but I’m having some issues and am in Malaysia for a couple more days and am having trouble fixing things from here. So, basically ASAP. This weekend at the worst, sooner if I can find a way. I’ll (of course) extend the voting deadline accordingly.
Calling back to this post I made during last year’s IntroComp:
Ryan Veeder’s Little Match Girl 6 instruction manual is exactly the kind of thing I was thinking of, and I wonder if the other authors this year would like to add something similar? Even just a few notes to give context on how finished/unfinished the game is and what kind of feedback you’re looking for would make a big difference IMO.
I did this in the blurb of my submission but apparently that text isn’t displayed at all.
Through Death New Life is my first attempt at IF (it shows, I think) and is written in Ink.
It’s the intro to an choice based short story and it’s actually less than I planned but all that I managed until the deadline. I’m glad for any feedback that would help me to improve. Mainly:
Does the intro work?
Is it interesting at all and what can I do to make it so?
What would you expect from the story after that intro?
I can provide feedback, but I’ll do it once the contest is over as I’m also participating. You can reach out to me by the forum messaging system.
Edit: For my entry, I have some notes at the start indicating what has been done and what is hopefully left to do before my game can be considered complete.
My entry is “Healing Mia”. I tried to point out things in the contest blurb,but as it is not shown, it seems, I take this opportunity to clarify things:
Although I have been meddling before with IF (initially in BASIC on a C64), I have returned from a long absence (since Inform 6.31 / when Inform 7 was planned), so for all effects, I am newbie. as such, “Healing Mia” has no ambitions to revolutionize IF, but tries to be a “normal” Inform 6 game.
Due to difficulties in real life, the competition version is not as complete as I had hoped, so there are lots of details missing. You can walk around a bit (only one important location besides the starting location) and talk to three main NPCs (and one minor group NPC) and collect two items (that don’t do much yet). The finished game is supposed to offer two alternatives to the obvious route to success, and in the competition version, you can trigger the beginning of one of those alternatives. There are no real puzzles, although triggering that route may be considered a minor guess-the-action one. Neither the main route nor that first alternative can be progressed on yet. (My apologies for this rather rudimentary implementation. I had planned for six main NPCs and triggering both alternative routes for the competition,but real life didn’t allow it.)
A main part of the game is asking NPCs about stuff which may lead to more discussion topics. There is only a little bit of that in the competition entry. In general, a focus is on adding options based on your discoveries, but this has not been implemented in any major way yet due to lack of substance.
Besides the obvious bug/inconsistency feedback, I am looking for feedback on the feel of the world and how the “ask about”, “tell”, and “recall” commands work for people. And of course what things they think would be good to add.
Thank you, authors, and sorry if I implied you were at fault here! I wonder if @Feneric would consider posting the blurbs that you all submitted on the IntroComp site?
Truth be told, the blurb I wrote was not as detailed as the explanation above. And I completely forgot about the feedback (it never occured to me to ask for specific feedback).
So, thank you for asking for those clarifications.
My entry is “Feyrealm Adventure”. It’s kind of like an intro to a bigger game I’m working on.
It’s made with Ren’Py, so you’ll need to download it to play. I really wish I had made a web version from the start (as most other entries run right in the browser), but hopefully at least a few of you will give it a try. I’d really appreciate any feedback!
The main mechanics are making choices and rolling dice. In this intro, there aren’t that many big, life-changing decisions yet, and only two dice rolls. In the full game, there will be a lot more of both.
If you do play it, I’d love to know:
Did you feel immersed in the world?
Was anything confusing or inconvenient?
Did you run into any bugs?
What did you like the most, and what did you like the least?
I understand that I’m not exactly in the position for this, hopefully constructive, criticism, but more than two entries don’t have a proper “provisional ending” albeit I admit that in the preview of Isekai I have delivered an unsatisfactory provisional ending, because the planned one wasn’t working as designed, I think that even an impromptu “to be continued…” is better than, e.g. a blank screen.
Hope that I have offered this general criticism in a constructive manner, and
So there’s one new IntroComp entry: The Ivory Calico. The author attempted to submit on time but for whatever reason it didn’t go through. We were able to manually add it back into the list.
It’s in Ink, so ideally Feneric would extract it and make the HTML available directly on introcomp.org so we could play it online. In the meantime, you can download it as a .rar file from introcomp.org. (You can use https://extract.me/ to convert the .rar file into a ZIP file, if you don’t already have a convenient way to extract a .rar file.)
Hey all, just a question so I make sure I get my closing times right. The forum says this closes on Sept 1st, but the site says close is Sept 7th for voting? (I thought I had an extra week to read and vote?)