Inform 7 Resource Masterlist

Inform 6

I7 compiles to Inform 6 before that gets compiled to Glulx or z-code. The I6 Standard Library isn’t involved; I7 uses the I6 Template Layer that every Inform installation has under Internal/I6T (once Appendix B of the docs): their comments often document things that aren’t documented elsewhere.

Sometimes the best/only way to do something is by interacting directly with the I6 layer, as many extensions do. Other times I7 behaviors can be best understood as artifacts of I6 representations. Sometimes, reading your project’s auto.inf (the I6 code that I7 generated) is useful to investigate problems.

Useful threads/posts

Licensing

How to Organize/Structure Your Project

There’s no one answer, so here are multiple answers (see games with available source code for examples.)

Bugs

9.3 is no longer maintained, but 10.1 fixes several bugs in 9.3. Use the I7 bug tracker to find the status of known bugs or report more. If you’re not sure whether you’ve found a bug, ask in the I7 category with code displaying the issue.

The 6M62 Patches by Friends of I7 extension provides fixes for some known issues in 9.3/6M62.

The Inform 6 that shipped with 9.3/6M62 was 6.33N. The current version is 6.41. Bugs in (the current) Inform 6 can be reported at the Inform 7 bug tracker

The old Inform 7 suggestion forum is accessible via Wayback Machine.

Infrastructure

Inform 6 compiles to your choice of glulx or the Z-machine (v8 only – I7 games don’t fit in the other versions).

Glulx

Glulx interpreter apps include one (or more) of:

Others:

Glulx Inform Technical Reference

Glk

Glulx I/O is via the Glk API; glulx terps must be built with a Glk library (Emacs-glulx/Zags’ are built-in).

  • cheapglk (no window, no status line, just streams of input and output; of interest largely for testing and development)
  • glkterm (curses library, widely available for anything UNIX-ish)
  • glktermw (“wide char” glkterm for Unicode characters beyond Latin1)
  • GlkOte (Javascript implementation used by Quixe and Lectrote)
  • cheap-glkote is the Glkote variant underlying the ElseIFPlayer
  • remglk (Receives/emits JSON objects on stdin/stdout; can represent multiple windows and most Glk events)
  • CocoaGlk (used by the I7 Mac IDE)

Glk per its spec doesn’t offer the text color control that would be necessary to match the Z-machine. The non-standard Gargoyle Glk extensions can do so. Implementations including them:

Differences between javascript & C Glk APIs

The results of display the boxed quotation look bad with Glk. Spatterlight, Gargoyle, Lectrote, and Parchment use Glk not just for Glulx but also for Z-machine I/O, so Z-machine games inherit boxed text quotes looking bad in those apps.

Glk via network:

Glk References

Z-machine

There are countless Z-machine interpreters, e.g.

Z-machine References

Tools and Projects

@Zarf’s

Others

Legacy

I7 in translation

Hosting

Miscellany

IFwiki’s rec.arts.int-fiction threads on Inform 7

Ryan Veeder’s

Jeff Nyman:

@emshort:

@mathbrush’s 77 Verbs serves as a trainer in default available commands.

An Inform 7 quine by @Juhana

"Updating

John Timmons’ Inform Snippets and Inform Manual (PDF) (c. 5U92-6F95)

inform7tips: fresh I7 tidbits Monday-Friday.

Archived I7 website sitemap: many links above are to archive.org copies of pages no longer on the Inform 7 website.

Language Comparisons

IF Resource Links has much more of interest to IF authors in general, not specific to I7.

History

Toward I6: New Tricks for an old Z-machine

  1. Digging the Trenches
  2. Hacking Deeper, or Follies of Graham Nelson’s Youth
  3. A Renaissance Is Nigh

Toward I7

Toward I7 v10

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