Hi all,
I’ve been building a platform called inFict for the last several years, and I’m starting to open it up to a small number of authors.
inFict lets you build stories in Twine, Ink, or Inform 7, then connect them to real-world channels: text messages, phone calls, email, websites, GPS/location triggers, audio, images, and multiplayer interactions.
The two parts that I think make inFict unique are:
- IF authors can build real-world interactions using the tools they already know
- and you can guide the story live while people are playing it
So rather than publishing a static work, you can create something closer to a tabletop campaign, an outdoor escape room, an immersive theatre experience, or a live ARG — but author it in the IF tools you already know. Or, if you prefer, you can let stories run on their own; using the Guide tool is entirely optional.
A few honest notes up front:
- This is an early beta. There will be bugs.
- This is probably best described as IF-adjacent — more real-world and immersive than traditional IF.
- Authors keep ownership of their stories and control over how they are published.
- I’m opening this slowly to avoid scaling issues early on and focus on what actually proves useful in practice.
There are a few demo stories available here:
The current public stories are feature demos while I work on a couple larger showcase experiences.
And details about the writer and guide tools are here:
I’m especially interested in hearing from people who are excited by the idea of real-world or guided interactive fiction — not just casual curiosity, but people who can genuinely imagine building something in this format.
If that sounds like you, I’d love to talk.
Thanks for reading,
Mike


