I have been using the inform 7 engine for around 5 months now and have been working on a game that intends to take heavy inspiration from the classic text-based adventure games like planetfall and stationfall. I wanted to know what some long time or even new interactive fiction players and authors thought about the game. Details down below.
The game is on the equivalent of an alien world complete with 7 completely different biome systems to explore and at least 1 puzzle per area at the moment but I want to increase those numbers. I have 100 rooms in the game which feel is too small for the vision I want to get across with the game and I have been constructing a puzzle system that radically changes the world based on how you solve puzzles. For the puzzle system it works by having individual items and each item has certain properties such that you can attach said properties to a environmental piece which will then change the world.
Each environmental piece has at least 5 forms which alters how the game ends and what happens after the game ends but also how the world operates physically and mechanically. for example you have a building composed of crystalline materials well by default it may be just crystals but if you insert a large energy source into the reactor you could see sprawling energy couplings inside the walls and floors of the crystals that also seep out of it in some ways and allows for you to interact with that say energy based floating orb that can then turn out to be a computer that allows you to start the repair process on the bridge which opens another area altogether. The other half of the crystal city that isn’t entirely crystal.