IFComp Update Thread

I’ve just updated SCAVS to v1.2.

Summary
  • Updated cover image and more descriptive blurb.

  • New keyboard shortcuts added to access more settings – a ‘keyboard shortcuts’ list also added to the settings menu.

  • Fixed a rare occasion where game progression wasn’t possible with very low rapport.

  • Storm frequency adjusted. Trimmed a few descriptions.

  • Note added to credits that the text and visuals were not AI generated.

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Fixed a softlock bug in Demon Game for Sophie. Shouldn’t break anything I don’t think…

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Based on player feedback (especially that from Mike Russo - many thanks to him), I’ve made some improvements to Caribbean Nightmare.

  • In some puzzles, the hints were apparently too easy to overlook. They’ve now been made much more prominent in many places.
  • Alternative syntaxes and synonyms have also been added on a larger scale.
  • The tiny jungle maze has now been completely removed. Still, it will not be forgotten, as this screenshot shows:

Since the new version may corrupt older save files, I’ve left the old version online.

The new version is available here: New version

The old version is still available here: Old version

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Based on the very helpful responses over in this thread, Ultraviolent Unicorn Deathmatch of Destiny 4 now accepts the comma key as a way to begin entering special commands such as RESTART or CREDITS, and Smidgeon O’Help’s initial dialogue directs the player towards it. Backtick (and I think tilde) will still work as well.

I’ve also made a couple of other very minor changes based on things I’ve seen crop up in transcripts, but I’ll spoiler tag those to avoid giving away possible unicorn actions:

  • Objects that a person is holding can no longer be trampled.

  • Kicking a beanbag will no longer destroy it.

Apologies if this breaks anyone’s saves! The game is short enough that I hope it won’t be a significant problem.

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Unfortunately we’re still no good at hacky-sack. :face_with_tongue:

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