Hopefully nobody needs it yet, but it seems wise to have a centralized thread where authors can announce when they update their games. In most parser systems, any update will break everyone’s saves and transcripts, so this is a place to give judges a heads-up that that’s about to happen.
Six entries have already been updated!
Wow. And I just downloaded a whole batch. Which 6 entries was it? I have to redownload.
Wait-Our-Way Tower had a build error where I pulled an HTML file that did not include some last-day changes. It may or may not also have failed to include some graphic fixes as well. (Transparency, NPC positioning.)
I also fixed some typos and some false-positive color coding text clues (it was still color coded after you solved a puzzle).
I’m debating whether or not I should’ve left the testing commands in, actually. It might be a handy way for players to retry stuff at the end if they forget to save.
One thing I forgot to add to the change log on IFComp.org is, the in-game map was fixed so all room titles are center aligned.
The “does not include last day changes” is a bit of a wild card so I’m not sure what I missed (I waited to put stuff in source control,) but I made no super critical changes then. I’m still kicking myself, though, for pulling the wrong index.html file into the ZIP.
I’m probably going to push my own update tomorrow, specifically for the retro (Commodore 64 and Apple II) builds of Forensic Necromancy. The interpreter for those platforms has gotten significantly more capable in the last few days so I can now make the game look better!
No actual content changes, though. Just formatting. I’ll post here when it happens.
I just did a browser search for the word ‘Updated’ on my personal shuffle list
As of this moment, the list includes:
Enkii
9 Days in a Van with your 3 Best Friends
Under Loch
Wait-Our-Way Tower
One (More) Week in Dolcett - Scarlett Sky
Dear Anna
Many thanks. I’ll be checking this thread to keep up with other updates. Cheers.
I did an update of “One (More) Week in Dolcett - Scarlett Sky” where one choice on Friday PM led to the wrong ending. This was not a game breaking issue, it just skipped over an ending that otherwise should’ve been displayed.
So, if you’ve already downloaded, that version is still fine to play through.
Thanks,
Strict-Smile2087
The new Å-machine tools are now live, so I’ll be posting an update for Forensic Necromancy in a bit over 12 hours. The only change is improving the formatting on Apple II and Commodore 64 via the new and improved Å-machine interpreter, but this may break web autosaves too, so if you plan to start the game before that point and not finish it before that point, please keep your tab open!
The update is up! Commodore 64 players will now be able to enjoy…RED. And Apple II players get a nicer title screen.
Beyond that, no real changes.
I’m going to be submitting an emergency patch for Ḫattušumna Laḫḫa shortly. People found that certain long commands could exhaust the stack and crash. So this update changes nothing except making the stack twice as big.
So if you’re currently mid-tablet, keep your tab open!
Update info for Epistemophilia:
An IFID was added to HTML file. No changes were made in the story/game.
A non-update for Tableaux Vivants: The game files are unchanged. I’ve just re-uploaded the original zip in order to update the entry’s internal “gameplay platform” categorization on IFComp’s website, which appears to have prevented the automatic code injection for recording transcripts of online plays (if you’re an author, see this thread in the private author’s forum for details).
I’ve confirmed that transcript collection is active, and my browser saves from before the update are restoring just fine.
I updated Caribbean Nightmare.
• Faster response on input (Josh Grams, it’s not perfect, but the best I could do for now)
• Fix of issues with Safari and some weird starting issues (huge thanks to Dan Fabulich for reporting)
• some late typo fixes (thanks to the lecturing from Andrew Schultz)
If you see a colored number display counting in the top-left corner after launching the game, it means your current save file is being updated to the new version. Just wait until the process is complete.
I fixed a few null strings in odd places. (It doesn’t flag if you type {mttr} and meant {mtmr} – it just displays it empty.)
I also put a border on the in-game map, which both was simple and wasn’t.
The concept was simple: edit the background BMP to have 16 more height and width and add 8 to the x and y of each graphic location.
The not simple part was making sure that all 114 places the code changed (GitHub link, no spoilers in code) didn’t cause any oddities.
A tester suggested this and while I decided this was a very good change, it was too close to release and I didn’t want to do anything horrible or have the calculations distract me from finding real bugs.
BTW, people who need to modify numbers in their code may find this snippet helpful. Modify it to your own programming language.
code to modify code
import os
import re
in_file = “source_code.adv”
out_file = “source_code_next.adv”
def repl_func(my_string):
return ‘"’ + str(int(my_string[0][1:-1]) + 8) + ‘"’
out_string = “”
with open(in_file) as file:
for (line_count, line) in enumerate (file, 1):
if “: overlay "m_” not in line:
out_string += line
continue
l = re.sub(r""([0-9]+)"", repl_func, line)
out_string += l
f = open(out_file, “w”)
f.write(out_string)
f.close()
os.system(“winmerge {} {}”.format(in_file, out_file))
I updated The Last Voyage of the Warsaw Queen with some minor bug fixes (none were game breaking) and some playability enhancements (also minor).
(edit: added a link)
Just updated SCAVS to v1.1.
This includes: improved compatibility/interface on mobile, fixed some punctuation, tweaked a few conversation branches, added some minor hinting to achieve the ‘better’ ending, and added a nicer end credits screen (best ending only).
“Caribbean Nightmare” got another small update.
- Multiple-choice menus might not have triggered actions when using the keyboard (thanks and apologies to Josh Grams)
- The map might not have closed on iOS (thanks to Dan Fabulich)
- The world’s smallest maze (3 locations) now provides additional hints once you’ve made it through once. After that, absolutely ANYONE can find their way through the jungle (okay, I admit, I already thought that before). If anyone still complains about this maze, I’ll put up big flashing directional arrows everywhere.
- Added some synonyms and proofread the text
If you see a colored number display counting up in the top-left corner after launching the game, it means your current save file is being updated to the new version. Just wait until the process is complete.
I have updated Galilee Bones and the Juggernaut of Jordan to fix the hint system. Some hints weren’t working when the player asked for them.
ETA: oops, I uploaded the wrong file the first time. Now it’s fixed.
A bug in the Dialog compiler can make THE RAT crash on old versions of Frotz. I’ll be uploading a new version to fix that in a bit over 12 hours.
No content changed, but if you’re mid-game, please keep the tab open—it may break autosaves.