I’m participating with Lost Coastlines, my open-world text-based role-playing game.
Only a few days now until everyone finally learns what’s behind the Spider Door!
That is the one area where I’ve seen some improvement in my own work. When I start something new, the story might be hot garbage, but I’m a lot faster with troubleshooting and figuring out why I implemented the mechanics wrong. That’s progress?
I found a few typos and a silly error in my hints after the deadline. These aren’t things to beat myself up over. The hints had “(solution to puzzle x+1)” in place of “(solution to puzzle x)” – but I was glad just to get hints implemented! (Also, earlier this week I noticed some hints were completely missing.)
I think so. I find if I have trouble with the story I can fall back on mechanics and vice versa. Having something to poke at helps me just not feel stuck, which is important for any project.
Someone shared something useful on Facebook (!) a few days ago that compared the first draft of writing to the raw ingredients before you begin to cook. Which I found heartening.
The horse is so far out of that barn. I hate my arachnophobia. It’s embarrassing. I sometimes cry in public when I see a certain kind of spider. It makes me feel wimpy.
Howdy! This is my first year participating but hopefully not my last! I wrote CHASE THE SUN for a workshop in about three weeks, so she’s small but hopefully mighty enough to leave an impact on some people next year I’m hoping to write something longer, maybe using Twine. We’ll see!! Super excited to play everyone’s games!!!