So after a crash course puzzle, the player has room for failure and the game simply rolls with it. Either way, there is a cutscene to transition the player from the crash course get-your-feet-wet puzzle to the rest of the game.
The cutscene is kinda long, and I can’t trim it down any further. There’s only gonna be two cutscenes of this length, one at the start and end of the game.
I’ve reviewed the wisdom found on the forum: It’s not during a time when the player could be taking other actions, the player character does not have control/agency during the cutscene, and the events of the cutscene are too precise or abstract to be handed over to player control. There’s also nowhere else to put these in the game, and I can’t drop any of it.
If this were just a normal written short story, this cutscene might have fit half a page or 3/4 of a page.
It’s also divided up between several read-more prompts (to not overwhelm the player), and there’s a running counter to show the player how many more sections there are to go, so it doesn’t seem endless.
I can try shaving a little bit more off, but are cutscenes of this length a sin, or okay if there’s only two in the whole game? My writer tendencies sometimes fight my game dev tendencies lol.
EDIT: I know I keep asking a lot of awkward questions that could be answered by testing but I promise I’m trying to get a minimal testing version to people. There’s just a lot of moving parts. This cutscene adapts a lot of different outcomes to a second starting point, and takes a lot of careful, effective writing to maximize foundation and minimize reading time.