For authors who have collaborated on IF gamewriting with others before – how do you do approach it? I specify gamewriting as opposed to general gamedev where like one of you is doing coding, one of you is doing writing, and one of you is doing music or what have you.
A few questions to consider:
- How do you split up the work of plotting the story, setting, characters, etc? (Ex: One person has a world/concept and the other(s) create inside those bounds; everyone works together on the idea from the ground up)
- How do you split up the work of writing actual parts of the story (Ex: Each person gets assigned a route or room; one person writes the action parts and another writes the dialogue)
- How do you share the actual work between yourselves in a technical sense (Ex: Everyone sends their finished versions to a shared folder in the cloud; a collaborative software like Microsoft OneNote or Google Docs; version control like GitHub)
- How do you make the game’s writing consistent with multiple people working on it? (Ex: One person is in charge of editing the entire game to cohere; we have a writing style guide; consistency what consistency??)
And any other questions or details you care to add.