Homogeneous Puzzle Games

I wrote an essay about puzzle design a few years ago and I thought it had been published but can’t find it anywhere, so I decided to repost it.

Here’s a link to it:

For other homogeneous puzzles, there’s 15 Minutes by Ade Mctavish (entirely based around 1 time puzzle), Suveh Nux (which is a great 1-room game about learning a magic language), Captain Verdeterre’s Plunder and Sugarlawn (timed optimization puzzles), pretty much all of Andrew Schultz’s wordplay games (Shuffling Around and Threediopolis are my favorites), Gun Mute (focusing on one-on-one gunfights). Those are the ones I can think of off the top of my head!

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