GOLMAC plays Emily Short's Bee

How It Will End

Sooner or later you’re going to lose.

You are a junior spelling champion. Your parents have been teaching you at home since you were four. You’ve never wasted a moment in a conventional classroom. Instead you stay home and study. Spelling, reading, English. Word lists. Latin for etymology. You play Scrabble and Boggle. You have boxes of flash cards.

And you keep up your other studies as well, because you have to spend at least four hours a day on conventional, non-spelling subjects to be eligible. You go to church. You do chores. You attend home-schooling co-op events so that you’ll meet a wide range of people.

Welcome to two or more playthroughs of Bee, a game that is not only my favorite Emily Short work but also one of my favorite games of all time.

What is Bee?

According to its itch.io page, “Bee is the story of a home-schooled girl preparing to compete in the national spelling bee, dealing with various small crises with family and friends, and gradually coming to terms with the clash of subcultures involved in belonging to a family like hers.” It has been categorized as a “slice of life” work, which, while imprecise, does accurately characterize its focus on what we see as everyday events. We might be better off using the term “naturalistic,” as Bee is concerned with human beings behaving credibly in their environment.

Bee is also a game. A capable games studies person might call it a storylet game. Short herself writes about storylet design here. I’d like to call particular attention to a storylet design model that Short associates with Bee:


I think it’s productive to consider these storylet shapes in terms of two categories: vignettes and tasks. Some activities or decisions in Bee are repetitive, and these are tasks. Unique events, singular anecdotes or microfictions, are vignettes. These work together in a sort of titration: some tasks or vignettes have a cumulative effect, such as strengthening a relationship or bolstering one’s spelling abilities, and these titrations render subsequent storylets available or unavailable. This is, again, very much a game with a rather vast possibility space.

What is it like to play Bee?

Bee’s interface consists of three sections or panes: game text, choices, and status.


Playing Bee is intuitive. The narrative window updates as choices are made, and a choice panel is appended beneath it. Those choices are presented in a close second-person voice. At right, key information is updated as the player makes choices. The status window is, yes, a helpful indicator of past choices, but also serves to remind the player that choices are in fact significant. The game has several endings, and there is enough content to make multiple playthroughs worthwhile. The interface is primarily touch- or mouse-driven.

Note: If someone reading could comment on screenreader compatibility that would be much appreciated.

The released version of Bee is here:

There is also a version utilizing a transcription feature, courtesy of @JoshGrams . If you are planning to play along and refer to your playthrough, you may want to check out this version instead.

What is the production history of Bee?

Bee was originally authored for the Varytale platform in 2012, and it went through a period of none to mixed availability when Varytale shut down. There was a partial effort to migrate Bee over to Dendry, a Varytale-adjacent system, but it was never completed. This resulted in a multi-year reception gulf in which there was not so much reception of Bee as there were stories of the reception of Bee. Thanks to Autumn Chen’s work on the Dendry platform, it became possible to play an accurate port of the game in 2022. Here, Short characterizes Chen’s contributions:

Recently, Autumn Chen kindly helped complete and update Bee for Dendry: adding missing status views, making the endings functional, and helping with testing and balancing.

Short has published a rather thorough discussion of the porting process here. She additionally published another post about Bee’s history and content, which I will discuss at a later date.

How will this work?

I’ll play Bee for an hour or so, then type up a response for publication in this thread. Ideally, some of you have played (or are playing along) and can participate in the discussion! I have venues of my own for publishing essays about games. I’m writing about Bee here so that we can talk about it. Chime in, please.

My original plan was to do a podcast episode (or episodes) after each post, but I have exciting news! Callie Smith, my partner and collaborator, will join me for a special episode. She’s a huge fan! Those of you who have listened to my podcast remember her past contributions. I hope you’re as excited as I am to have her back.

Why Bee?

In one of my essays about Steve Meretzky’s A Mind Forever Voyaging, I wrote:

Through A Mind Forever Voyaging, it seems clear that the defining, necessary trait of interactive fiction is its capacity for simulating subjectivity and the experiences of the Other.


That’s kind of controversial, so let me follow up. Note my use of the term “capacity.” Empathy or other-centeredness is something interactive fiction is capable, by nature, of doing well. Some interactive fictions are centered differently, obviously, and they aren’t excluded or lesser because of that. At all. I have zero interest in a definition of IF that shuts anyone out.


It is nevertheless safe to say that most IF is grounded in the perspectives of other, imagined people. We are not Zork’s Adventurer, for instance, but we can become his “you”. We are not the Archivist of The Archivist and the Revolution, but we can become her you. These are acts of imagination that we are called to perform by works of interactive fiction. We imagine the lives of others. This imaginative experience is commonly called “empathy.” An old expression applies here: most interactive fiction invites us to “walk a mile in another person’s shoes.”

It has been said–even I have said it–that Short’s Counterfeit Monkey is perhaps the greatest expression of the parser medium because it could only work as a text game. It is text about text and making text. Revising text. Of course it must have text input and output! Its use of the medium is outstanding. But what about high expressions of interactive fiction that engage with the empathetic promise of IF? Successful or not, I have tried to write such things (Repeat the Ending, Portrait with Wolf) in Inform, though I believe we have stronger examples in games with choice interfaces.

As I have aged, I have grown more interested in narrative games requiring empathy, and less interested in puzzles. This is a change: in a different phase of life, I solved many Infocom games without hints, including Deadline. But today, now, games like Bee, A Paradox Between Worlds, and Spy Intrigue attract me. I feel these games, through empathy, teach me to be more human: a thing well worth learning.

If you’re thinking, “whoah, slow down Drew, I just want to play some games,” that’s fine! Again, Bee is highly gamified, consisting of impactful decisions offering many narrative possibilities. It is undoubtedly a game. This will be a grounded discussion that emphasizes play and immediate responses to the game.

A combination of closely-narrated, well-developed protagonist and highly variable storylet structure makes Bee an outstanding fulfillment of interactive fictions empathetic promise.

About me

Some non-members may be reading, so briefly: I’m Drew Cook! I have an MFA in creative writng (poetry) and am probably best known for my Gold Machine project. Gold Machine sets out to write about every game by 1980s publisher Infocom from a literary/humanities point of view. Additionally, I write about learning Inform and write games using Inform.

I love cats! If you get enough points, you can see pictures of my cat Moxie in my game Marbles, D, and the Sinister Spotlight.

What’s next?

Play some Bee, and get ready to discuss it tomorrow! Or reply now and discuss it today! Why not both? See you there. And here.

16 Likes

I just played Bee for the first time yesterday. It’s a very quiet but striking game. I’ve been replaying a bit obsessively today because there’s so much more to it than can be seen on a single playthrough. I had a very similar upbringing to the protagonist in some ways, and very dissimilar in others. Playing it has inevitably been partially an exercise of compare/contrast. I’d like to look at it with a little more distance, but that might not be possible… Anyway, I’m very glad to have finally played it, and I’m looking forward to more discussion! (Including listening to the discussion on the podcast; “two people talk about a creative work” has been a podcast format I’ve been quite enjoying recently.)

8 Likes

Yay, excited for this! I’ve never actually played Bee, so looking forward to seeing your thoughts (and looking for any threads connecting to Counterfeit Monkey – now that I’m back from my trip I should return to the bonus updates I was planning for my LP of that…)

10 Likes

I have a fairly ambivalent relationship to Bee

I grew up homeschooled, perhaps geographically adjacent to but not part of the kinds of communities that Bee describes, and I’ve never found that it has much to say to me. Emily Short’s notes in her Bee Republished post (which Drew linked above) resonated with me significantly more than the game itself.

And the whole genre of coming-of-age social-simulation/Princess Maker kind of game tends not to grab me, so…

I don’t think it’s an unfair or unkind representation, just a slightly muddled and not particularly deep one, and I’m not its intended audience (so far as there is one). I guess… it’s not a game I will recommend people play, but I have a soft spot for it as a technical achievement, for its subject matter, and perhaps for it as a portrait of how the author sees the protagonist more than for the protagonist herself?

I’ll look forward to seeing your thoughts, for sure

8 Likes

A brief comment about player responses to Bee

While I cannot read minds, I can say with confidence that, while writing Bee, Emily Short did not set out to document my experiences growing up in the Episcopal Church. She is not, in other words, my biographer, and Bee is not my biography. It’s an interesting element of Bee’s reception that so many players respond to Bee in terms of how faithful is to their own experiences. I think this probably speaks to the credibility of the protagonist: if she is as real as life, what about our really real lives? We all feel protective of our identities, and perhaps there is something of that in the mix. As for myself, I will discuss the Episcopal Church here and there, but I won’t do so expecting Bee to hold a mirror to my experience.

After all, the central thesis of this project is that Bee is a vehicle for empathy. Empathy is about the Other and not the would-be empathizer.

I’ll be focusing on gameplay elements, character development, and some fine writing instead. What makes this a compelling human story? etc.

How I approach these playthroughs

In each of the playthroughs, I will have stated goals. The “titration” of Bee’s progress involves multiple factors or ingredients.

Affinities: become more or less involved with church, school, etc.
Relationships: cultivate and invest in relationships with one or more characters in the story.
Spelling ability: the degree to which one is prepared for the national spelling bee.

In this first playthrough, I’ll try to get the big one out of the way, prioritizing spelling over other activities.

Question: Is the protagonist named in-text? I’m tempted to call her Alexis or Alexandra if there’s not another name specified (I may have missed it).

Bee Playthrough #1 (Being Cain)

Getting started

Our main character is a precocious adolescent girl. The close second person voice is clearly meant to approximate her own voice despite the lack of a narrative “I”.

Sooner or later you’re going to lose.

You are a junior spelling champion. Your parents have been teaching you at home since you were four. You’ve never wasted a moment in a conventional classroom. Instead you stay home and study. Spelling, reading, English. Word lists. Latin for etymology. You play Scrabble and Boggle. You have boxes of flash cards.

And you keep up your other studies as well, because you have to spend at least four hours a day on conventional, non-spelling subjects to be eligible. You go to church. You do chores. You attend home-schooling co-op events so that you’ll meet a wide range of people.

  1. Even with all that work, it’s very, very unlikely that you’ll win at Nationals.
  2. But you can try. You can absolutely try.

> But you can try. You can absolutely try.

Lots of people try; only one a year succeeds. You have to be aware that you might lose, and lose again, year after year, until your eligibility runs out. That’s what happens to almost everyone. But in a way, that’s part of the point.

This is not, out of the gate, an optimistic game. This protagonist leads a constrained and repetitive existence, and a central question of the game is whether (and how much) she should push against those constraints. The initial assumption is that failure or futility is inevitable. Her father seems to share her pessimissim:

Once your sister asked Father why it is people have to be good if original sin means no one is ever going to get it right anyway. Father looked blank for a moment. Then he thought of something; pointed his head at you.

“Your sister probably isn’t going to win the National Spelling Bee,” he says. “But she keeps studying. That shows to you and me and Mom and everyone at the Co-op how much she cares about getting things right. We see she’s trying hard, and that makes it easier to forgive her mistakes when she does make them.”

He’s used that analogy a couple of times since. He even wrote up the incident for the church bulletin. Called it The Theology of Flash Cards.

This sort of theologized negativity is contextualized within a grand, didactic context: her failure can teach others about God’s forgiveness. Her home is a magical place where every action or inaction says something about the nature of the universe, and she is apparently part of a wider community that feels the same way.

After this introduction, we are introduced to the core loop of the game: selecting activities from short lists that increment counters (the aforementioned titrations) that measure our progress and open or close future narrative doors. These choices additionally advance two calendars: a secular one and a liturgical one (Advent, Lent, Pentacost, etc). This is significant because the protagonist lives according to both. As a severely conservative family of Episcopelians, her family observes the seasons of the church. Meanwhile, the Bees themselves (and preparations for them) are secular events. Playing according to both reinforces the tension between secular and religious realities.

The first choice in the loop reflects these tensions, which are never far away.

  1. Lettice
    Your sister’s place.
  2. Church
    Where you spend most of the time when you’re not at home.
  3. The Co-op
    Shared resources with other home-schooling families.

In making these choices, text will print, but there is no obvious world-changing event. This is the titration effect: choices matter, but the often do not visibly matter. It is only when enough decisions have been made or declined that things change in the world. This can create an inaccurate impression that choices are low-stakes. The numbers matter here, and because of time limits, the player can only accomplish so much in a playthrough. My priority for this playthrough is the titular spelling bee, but that doesn’t seem relevant to this particular choice.

Church

You go to church at least once a week, obviously, and often more than that during certain seasons. There is special Bible study during Lent, and a lot of services around Christmas. Besides home and the Co-op, church is the place you know best in the world.

  1. Your favorite thing is the flowers and stained glass.
  2. What’s more, it’s very familiar.
  3. Still, sometimes services get very boring.

Do these choices matter mechanically? I’m not sure. I feel they matter to me and to the protagonist, too. What is this person like? Gameplay aside, they matter because I get customized output for them: I am building a text from varied options. I chose the beauty and pagentry of it all.

The priests dress up. The choir has robes. There are flowers, incense, and stained glass. There are thick white candles on the altar, bigger than any candlestick anyone would ever use on a table at home.

A cross hangs above the altar, and two spotlights shine on it, so that it casts two additional shadow-crosses on the back wall of the church. Perhaps the shadow-crosses represent the two thieves who were crucified alongside Jesus.

Everything in church is like that: pointing to something else, outside and above the church or the congregation or the Earth itself.

  1. It must be very expensive to keep all of that going.
  2. But it’s a sign to the secular world.

This is another chance to say who we think this character is or, alternately, who we think we are. I decided that she would say something theological.

>But it’s a sign to the secular world.

Maybe, when unchurched people come inside – for Easter or Christmas, for example, or for weddings or funerals – maybe all of this will say something to them. Maybe they’ll look at the flowers and the shiny plates and think that something is missing from their lives.

This is such a smart, thoughtful young person. “Maybe they’ll look at the flowers and the shiny plates and think that something is missing from their lives,” suggests a precocious insight into fulfillment, or yearning, or the absence of either.

This is the core loop of Bee. A storylet is chosen (in this case, going to church), and then one or more choices complicate or develop the outcome. We can’t look at every choice in a playthrough (my transcript for this run is 23k words), so I’ll try emphasize spelling storylets. Those are what I refer to above as tasks. Their texts are brief, and there are few complicating sub-choices to make:

Spelling Practice
--------------

You start with a word list. It’s alphabetically ordered, and each word has a number next to it, which is the grade level at which you’re expected to know the word.

The word list involves a lot of pruning to start with. You cross out all the words you know, and identify another set that are just concatenations of familiar terms. For instance, it’s not as though you need any review of

  1. LECTERN.
  2. MINESTRONE.
  3. PHOTOSYNTHESIS.
  4. Any of the above. You can spend all night pruning this list. [Unavailable]
    You don’t have the motivation for that effort.

> PHOTOSYNTHESIS.

Photosynthesis.

You’ve done a botany unit already with Mother. You planned your own field trip for it, even. Two other homeschooling families came along from the co-op. When you read on the website that the paths could be muddy after rain, it was you who had to call the other families and warn them to wear boots. (Mother listened on the phone line to make sure that you didn’t make a mistake, but you didn’t.)

You had a picnic, and a supervised tour with the arboretum staff. You noted down a lot of interesting tree names. Lettice came home with a sketchbook full of azaleas and foreign trees from Australia.

Note the introduction of an important mechanic, “motivation.” If our protagnist is tired, disenchanted, or pessimistic, she will not be able to perform certain actions. While I did not experience it this time around, I believe that an extremely low motivation will spark a crisis event where the protagonist must recover before continuing. Perhaps we will find out in another playthrough! In any case, pruning the list is not an option. Her choice of “photosynthesis” leads to a short anecdote about a field trip that she herself planned and arranged. Does the game ever state her age? I can’t recall if it is mentioned. I imagine the game covering what an instututionally-educated person would call "middle school, since there is a three year arc: local, district, regional/nationals.

That would mean ages 11-13. Someone feel free to correct me!

Some youthful romantic curiousity appears, spelling-champ style:

The House of Mildew
----------

Your family meets their family at church. Their family takes up an entire row and their father is the only one who speaks during the service. The others are silent, even during hymns. But they’re another home-schooling family, and they have a son who’s just about your age, Jerome.

1. All your previous crushes have had names that started with J.

All your previous crushes have had names that started with J.

Jerome must be meant for you too.

  1. “Jerome. J. E. R. O M E. Jerome.”

> “Jerome. J. E. R. O M E. Jerome.”

“Jerome. J. E. R. O M E. Jerome.” You whisper it to yourself as a bedtime treat after you have run through the day’s other exercises: ACCOMMODATE, DESICCATE.

But this dream dies hard. Their dad invites your family over. You all go. Their house smells like mold. Jerome ignores you.

  1. He is also not attractive.

> He is also not attractive.

His sister Flauberta plays the flute, badly, and expects everyone to be very interested.

  1. Flauberta. F L A U. B E R. T A. Example sentence: Flauberta is a disappointing flautist.

> Flauberta. F L A U. B E R. T A. Example sentence: Flauberta is a disappointing flautist.

For dinner there is a soup that tastes like socks. “It is garlic soup,” the mother explains, smiling like the smile was painted onto a doll’s head. “We grow the garlic in the back garden. Flauberta plays the flute to it.”

After dinner, your mother and their mother talk about patterns for modest clothing, how high above the sock the hemline should appear, and which types of collar are the least likely to display underclothes or bare skin. Flauberta reads aloud an article from the World Book Encyclopedia for the edification of the children. The fathers go out on the patio and have a conversation in the dark, with cigars.

You can see the lights at the end of the cigars glowing and going away while Flauberta reads about the colonization of Guinea-Bissau and Jerome pays no attention to anyone.

  1. Probably they think they are better at social studies than you.
  2. Aren’t cigars for rich people?

> Aren’t cigars for rich people?

Perhaps the father of the house is richer than his moldy-smelling carpet would let on.

What strikes me first is the economy of this prose. Without saying much a clear image of the scene emerges. Tragic Flauberta with her cursed flute, reading the encyclopedia aloud. A bad-smelling house. The inexplicable attraction of Jerome. “You whisper it to yourself as a bedtime treat,” is a fine example of Bee’s capacity for mixing innocence with wry pessimism. Meanwhile, the women talk of “modest” clothing. There is no small talk; everything, like a steeple, points to heaven.

But what of the men? Outside smoking. The protagonist observes the disconnect between the shabbiness and the opulence of a worldly thing for men alone. This is another critical thread to pick up later: the roles of women and men in this religious society,

At times, spelling activites are not available. I was not very consistent at what I chose at such times. These are generally choices that strengthen relationships and affinities. Or weaken them.

The Doll
--------

Father takes the doll away from you one morning. “Is this what you are spending your time on?”

You’ve been working with Mother’s cloth remnants, making calico dresses and white aprons for the doll with tiny stitches. It is hard work. The patterns are not easy to scale to doll size, and whenever you need to use a button or a snap it is comically large in comparison to everything else. Also, ruffles and frills do not scale down. The cloth may be cut shorter, but it is still as thick as ever.

“Sometimes,” you say. It’s not for you. It’s to amuse Lettice.

“You’re too old for such things,” Father says, frowning at the doll. He seems aware, vaguely, that the outfit it is wearing – an apron with satin-stitched apples in the corner, and a deep blue gown – is not the outfit it came with. “We will give it to charity.”

  1. (Charity. C, H, A–)
  2. Grab the doll back.

> Grab the doll back.

You seize the doll and pull. “It’s not for charity,” you say.

Father is holding the doll by the hair, and its head pops off. “Well,” he says. “Looks like it’s not for anyone, now. Let that be a lesson to you to speak civilly rather than trying to grab and pull things.”

I imagine readers will find this intervention obnoxious. I certainly do! It’s a solid follow up to the cigar scene, with the father setting himself apart and above to… take dolls away from children. We do not read the protagonist’s response, which is all to the good. The father’s response, “Let that be a lesson to you,” is telling enough.

It has to be said that preparing tirelessly for the bee is probably the least interesting way to experience this story. There are many tantalizing distractions, and I’m sure that was the intent. I had to forego lessons with college student Sarah, hanging out at a beauty salon, chasing Jerome around, and so forth. That’s an important point of emphasis, here. Much is sacrificed to come in second in the national bee. Yes, second! We were promised failure in the very beginning!

While there are times when no spelling activities are possible, there are not many. Obsessive spellers will likely see the same thing again and again. Some spelling drills nevertheless yield some fun moments. The protagonist can share French art words with her sister, Lettice, and they can experience a comedic art mess together.

>Tell Lettice about the concept of gouache.

You tell Lettice about gouache.

The results of the discovery are not entirely happy. Mother finds her crouching in the bathtub, crushing pieces of white chalk with a rock and mixing the powder with watercolors.

“Are you making a mess?” Mother asks.

“In the bathtub!” Lettice says. “It’s not going anywhere!”

Mother is in a good mood. She shrugs and takes the chalk away. “Don’t break any more of these, but you might as well use the… what is that gunk? You might as well use it now you’ve made it. But when you’re done, wash the tub out. Thoroughly! Okay?”

So Lettice does two smeary, chalky pictures of starfish and pins them to a clothesline to dry.

“It’s thicker than watercolors but still not very good,” she says. “I need to get oils.”

Lettice is a great character that we have unfortunately failed to know during this playthrough. She is a bit of an artistic outsider, and I’m sure we’ll have fun nurturing a relationship with her in a future playthrough.

We make our way through various loan words and etymologies, including Arabic, German, and Afrikaans. There is a casual and accessible awareness of linguistics at work in the background, and the protagonist sometimes comments on things she sees or experiences in terms of lexical construction or history. It is a light touch that illuminates rather than overwhelms. It also, again, impresses upon us the nature of this young girl’s intellect.

After three calendar years and three Lents, we arrive at regional finals:

You move through the local and district competitions with the ease of practice. The other students recognize you. “Repeat winner,” one of the boys explains to his mother. The pronouncer at district is the same woman as last year. She still has a little mustache. It has if anything grown darker.

The competitors at regional don’t talk to each other so much, and have a kind of ferocious determination about them. And then. The stage. It’s… your word is…

Yes. Your mind has gone blanker than a blank sheet.

Blanker than a snow storm.

Did you even hear that? Understand it? It’s all static up in there

  1. ??? [Unavailable]
    …Probably not. Almost certainly not.
  2. ??? [Unavailable]
    …No.
  3. ???

> ???

yes there it is. In something like a fugue state, you have won regional. It doesn’t feel right, does it? But you’ve won, you’re going on.

After this ominous episode, we are on a plane for the nationals.

The kids around you are your age or even younger. They all have their quirks – their nail-biting and their last-minute flash-cards, their stage mothers and their specialty protein bar snacks – but they have been doing what you’ve been doing, just as much or even more, living a life of words and letters.

A life where nothing is written that they don’t memorize.

  1. And you don’t know this word.

And you don’t know this word.

You can’t envision it, you can’t imagine how it’s spelled on the page. You’re going to lose because sometime, somewhere along the line, you didn’t include whatever-it-is in your training program. Or you learned it and forgot it – though it sounds like something you’ve never even seen before.

  1. Pray for guidance.

Pray for guidance.

You squeeze your eyes shut and try to bargain. You’ve given your best to this vocation of yours. All you had to give, at any rate. Maybe the final step has to be grace?

But nothing happens. It doesn’t come to you. You can ask for origin language, pronunciation again, use in a sentence, but that word isn’t coming.

You ding out and someone else wins the top place and the $30,000. And after that the world is sort of on mute, quiet, hard to see and hear. You get some accolades as the second-place winner, but they are far away, dim.

The nature of this spelling-focused playthrough, which requires repeated clicking through repeated drills of the same words, again and again, makes this ending truly brutal. I’ve mentioned it before: we sacrificed a lot, this protagonist and I, to reach the nationals. What about Jerome? Lettice’s aquarium project? Or even the life of the church? Our schooling? It’s devasting to get here and have it end like this.

Harder still is the unanswered prayer. In this moment, who is this protagonist? They are not their spelling, nor are they their religion. What are they? Let’s look at the last of it.

You could accept – maybe – the coming in second place. Maybe it just means that you’re not good enough. The way Cain’s sacrifice just wasn’t as good as Abel’s, and he should have made peace with the fact, rather than striking his brother down.

But then you hear Mother at church bragging to folk about how you came in second at National, and something slips.

  1. What about how your striving for perfection was your gift to God?
  2. What about the importance of fulfilling your vocation?
  3. What about how you were going to win in the name of all home-schoolers?
  4. How can second place possibly be acceptable to them?

> What about the importance of fulfilling your vocation?

That’s why you leave. That’s why you walk out of the church building before Sunday School starts and no one knows to look for you until a couple of hours have gone by.

That’s why you sit on a park bench all alone.

Sometime soon you are going to have to make up your mind whether to go home again. If it’s okay to fail there, then what’s the point?

(it doesn’t matter which choice is selected, the “That’s why you leave…” text prints regardless)

The Cain comparison might feel a little exercised, but setting that aside, we see here a person who has completely lost their sense of self. She doesn’t even feel attached to her family. It is–for me at least–very hard to this character so bereft! I really like her. After three years spent focused on a single thing, she will have to find something else to do, and someone new to be.

Next

Good news: I want to find something else, too! I’m looking for suggestions. What should I prioritize in my next playthrough? I plan on doing this at least two more times. Speak up! I want to talk about Bee.

bee-transcript2025-06-13_12-23.txt (134.7 KB)

8 Likes

I very much enjoyed the guided tour of this playthrough – as you say, the transcripts are too long to do every single vignette, but this felt like it gave a solid grounding of what playing this way is like.

Ha – this is the Counterfeit Monkey protagonist’s motivation, too! Though she has a brother I think, not a sister.

I’m very interested in how the game engages with religion, so for a future playthrough I’d be curious to see what it looks like if you make choices that have you spend more time at church (or just poke at the nature of Alex’s faith!)

3 Likes

I’m really enjoying this playthrough. I think go the complete opposite and just enjoy the non-spelling bee bits? Unless you wanted to wait for that one later.

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I believe the character is carefully not named in the text, nor given an age? There are age numbers in the code, but I wonder if they became enshrined in development and don’t reflect the same age as the final voice of the character.

IIRC the religion bits are mostly woven throughout, often in response to Father or Mother’s response to other people’s lives and actions. So you’ll find bits of those wherever you go, I think. The other characters all have a fair set of interactions.

I think perhaps the most forward-looking ending for the character is running away to talk to Sara (no H, I believe?). That one should have been in the short transcript I shared on the other thread though…

You probably don’t want to know what the four classes of endings are yet…

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My plan is never to focus on the spelling bee again; we’ve seen how that turns out. I am wondering if there isn’t a skill check after year two and year three, that is, winning the local and district bees. If so, that will require some bee prep.

But there are a lot more non-spelling bee bits than there are spelling bee bits, so we have some choices to make. Some things we could emphasize:

Church/religion
Literature/Sara
Art/Lettice
Mrs. Barron
Cinema/Jerome
Home Schooling/Mrs. Perry

Anyone is welcome to chime in with their own interests.

It’s also been suggested that exploring Alex’s frustrated desire to create art/crafts might be productive. I think so, too!

(yes, Alex is my headcanon Expie from Counterfeit Monkey based on a newspaper clipping about a 12 year-old winning second place in a spelling bee).

That is, it’s headcanon until some courageous critic who has played Counterfeit Monkey lately takes it on (hint hint).

And I guess we should recognize that even if we get a repeat ending, we could see different content along the way.

This is at the top of my list!

Not yet! Believe it or not, I haven’t seen most of the content, so I’ll bang around on my own for a bit. I’m sure I’ll need to know before this is over!

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I was just talking recently about how, with a highly specific PC, what choices you have becomes a major vehicle of characterization because every option has to be something it would occur to this particular person to do/think/say/etc., and I have to say I love how explicit that is here. You can choose to entertain a particular thought more than others, but they’re clearly all thoughts “Alex” is having.

(I’ve played Bee before, albeit not recently, but this is something I really just noticed.)

If you’re taking votes, I’d love to see a playthrough more focused on Lettice.

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… Wait, but isn’t Andra the one who did the spelling bee in CM, since “you” is always to refer to Andra not Alex? It would be interesting to have this bit where it turns out they both knew each other when they were younger.

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It takes less time than alexandra to type! but I’ll leave the details to someone else.

Yes! And I think it’s a pretty credible challenge to the idea that choices have to affect world state in order to be meaningful.

I’ve very interested in Lettice too!

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OK! Based on responses, I have the following ideas:

  • Institutional playthrough. Prioritize church and school activities (in that order). Cultivate a relationship with Mrs. Perry.
  • Arts and crafts playthrough. Prioritize relationship with Lettice. Encourage her art. Try to find ways for <alexandra> to be creative (newsletter, jam lids, etc). Others?
  • Worldly playthrough: Prioritize Sara (literature), Jerome (cinema/romance), Mrs. Barron.

Note that I also want to leverage these priorities in discussions that don’t change world state. I am as interested in character development as I am in outcomes.

Chime in with suggestions or tweaks! I’d like to get to one today, but we’ll have to see.

E: a new suggestion: Late stage capitalism playthrough exploring issues of capital and labor

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Institutional Playthrough of Bee, Part One

I’m grateful for everyone’s comments and suggestions. Next up the institutional playthrough, in which church and school are prioritized. This was a mixed experience. Bee was clearly not made to accomodate such specialized playthroughs, so there are many repeated answers during religious activites. I think this shortcoming could be handwaved away as a reflection of the structured ritual of Episcopal service, but don’t find that explanation sufficient. After all, we are interested in Alex’s responses to life and the world, and repeated insights or reflections make the experience feel mechanical, short-circuiting the empathic bridge that otherwise defines our experiences with Bee.

However, and this is a capital-H However, the passages regarding Pentecost are the most poetic and affecting in the entire game. It is for this reason hard to begrudge the shortcomings of a religion playthrough too much.

Disclosure: I grew up Episcopalian, so the rituals and liturgical elements mentioned in Bee aren’t exotic to me. If you’ve played Repeat the Ending, you know that D refers to himself as a “lapsed Episcopalian and crypto-Catholic.”

Passage from *Repeat the Ending* (SPOILERS)

Hospital Parking Lot
This is the hospital’s large parking lot. Since it is on a gentle slope, it appears to reach beyond the horizon, lost to the curve of the earth. We stand near a white stone statue of Saint Catherine of Siena. Even though we are too far away to read its inscription in the dusk, I know that it must read, “LOVE FOLLOWS KNOWLEDGE.” Well, we both know that isn’t true, but it’s more beautiful than the average lie.

I acquired this knowledge as a lapsed Episcopalian and crypto-Catholic. Not in the sense of Catholic theology, mind you, with all of its shabby Aristotelianism, but of its lovely pageantry and mythology. I also know, for instance, that after Catherine’s death, pious grave robbers stole her head. Today, visitors and pilgrims can view it in an elaborate reliquary inside the Basilica San Domenico in her hometown of Siena.

This statue features her whole body, head and all. Looking forward with a serene expression, she holds a book in one hand and a lily in the other. What would it be like, I wonder, to believe in magic? I don’t mean in the sense of things that we can do. I mean the opposite of that. What if we lived in a world where everything meant more than we thought it did instead of less? A world absolutely besotted with significance? If power were additive rather than subtractive?

There’s something about this light that settles me. I feel as if I could stand here forever. You know, until we go in and up, our mother is in a quantum state. She could be going downhill fast. She could be laughing at sitcoms and eating a cheeseburger! I have the sudden feeling that we live in a very open world, that our world is wide open. You must feel it, too. Surely you feel it.

Behind us, someplace under a tree in the gathering dusk, is our trusty Accord sedan. Above and before us hang the countless lit and unlit windows of the hospital. I have come to throw my shadow against one of them, haven’t I? I guess we can’t stay here forever, but don’t you agree that there is something about the light? I can’t say what it is. I don’t know.

Ha. You’re right. It’s very unusual for you to tell me to hurry up. I must be nervous! How funny. I guess there’s nothing for us to do but walk past St. Catherine of Siena, Doctor of the Church, and try to talk our way upstairs even though visiting hours are over. I should hurry in. The reception desk should be just *INSIDE*.

As the game begins, we click through three choices. We aren’t choosing outcomes, mind you, because in the end we must click each one, but we are perhaps stating our priorities.

Contents
------------

  1. Lettice
    Your sister’s place.
  2. Church
    Where you spend most of the time when you’re not at home.
  3. The Co-op
    Shared resources with other home-schooling families.

This choice suggests that the protagonist’s world is a triangulation among these poles. That isn’t true, we learn, but it gives us a starting point. I choose the church first, since that is our priority.

Church
--------

You go to church at least once a week, obviously, and often more than that during certain seasons. There is special Bible study during Lent, and a lot of services around Christmas. Besides home and the Co-op, church is the place you know best in the world.

  1. Your favorite thing is the flowers and stained glass.
  2. What’s more, it’s very familiar.
  3. Still, sometimes services get very boring.

> What’s more, it’s very familiar.

There are kneelers you can pull down when it’s time to pray. There’s a red prayer book and a blue hymnal and a brown Bible in a rack on the back of the pew in front of you. There are white donation cards to go with your offering, and pink comment cards, where you can leave your phone number if you’d like to be contacted by a member of the Newcomers’ Committee. There are short, pointed pencils, but they were not put there for children to draw with, which is why you may not use them to make stick figures in your service leaflet.

All these things are as familiar as your own house, as inevitable as dinner forks in the kitchen or washcloths in the shower.

  1. Some people don’t know when to use the kneeler and when to stand.

> Some people don’t know when to use the kneeler and when to stand.

Some people don’t know when to use the kneeler and when to stand, which must be embarrassing for them. But you’ve been here forever. You can do church on instinct. You don’t need the bulletin insert to know the tune for the Sanctus; you don’t need to read the Nicene Creed out of the prayer book.

At worst, the words are just under the surface and you have to grope around a moment, like searching for a shampoo bottle dropped in the bath.

For those unfamiliar with Episcopal liturgy, it is very similar to service in the Catholic church, featuring a set structure and many repeated elements. Other elements vary based on the church calendar, and some of these events are featured in Bee. I find it meaningful that Alex sees the church in terms of rules, prohibitions, and repetitions. This is a world of familiarities. Whether they are constructive or numbingly rote remains to be said.

I love the characterization of imperfectly-remembered ritual as “searching for a shampoo bottle dropped in the bath.”

Since this is an institutional playthrough, we are also interested in school life.

The Co-op
----------------

Your local home-schooling co-op is one of the biggest in the state.

The co-op has its own resource center, a rented storefront in a strip mall surrounded by pine trees. Inside there are shelves of used textbooks, parent guides, and inspirational literature, donated by families who have already been through them.

  1. Sometimes the books supplement when families are on a low income.
  2. Or introduce them to new ideas.
  3. Also, there’s a much bigger dictionary than most families have at home.

> Sometimes the books supplement when families are on a low income.

The battered set of Saxon Math books has been in circulation since possibly the 1990s. “Help me virgen mary” is written several times in pen in the margin of Algebra 1/2. This caused a bit of a ruckus when the book was returned. Mrs. Perry put a warning sticker on the front that said “please note marks on page 34” so that no Protestant parents would be taken by surprise.

People still keep checking them out anyway.

Sometimes one of the parents with special skills will run a class for the whole co-op: how to count in French, for instance, or how to dye yarn.

These classes are held in the back room of the resource center. Inside it always smells like something sweet and brown and sickly, wafting from the home-brewing supply shop next door.

  1. Mercifully, your parents don’t sign you up often.
  2. Actually, it might be nice to have more classes with other kids.

> Actually, it might be nice to have more classes with other kids.

Maybe the classes you’ve been to weren’t that challenging, but it’s nice sometimes to know what other students are working on. It’s so hard to tell how you compare with everyone else when you’re just doing home-planned curricula in your own living room.

The Co-op also has a bulletin board, where parents can announce field trips and projects that they’re offering jointly. Your parents typically do not organize these things, but just wait for Mrs. Perry to call and invite you. Mrs. Perry organizes everything.

  1. Maybe it would be better to be one of the Perry kids.
  2. Then again, nothing could replace your own parents.

> Maybe it would be better to be one of the Perry kids.

Other parents are always talking about Mrs Perry and the Perry kids. Her picture appears on the front of homeschooling magazines, and she gives interviews about how to raise Godly children.

They’re like an example in a textbook; you overheard Mother saying so to Father once. “A textbook example,” she said, and she looked annoyed. Maybe she was jealous too.

Even though the co-op is “one of the biggest in the state,” we rarely get a sense of its size. Perhaps that is because Alex’s own school experience seems largely isolated and self-directed. In fact, I am not sure that we ever see anyone teach Alex anything, although she does join a field trip to the zoo. My experience is that most school vignettes are largely about the co-op’s de facto leader, Mrs. Perry. Another stated priority of the playthrough was strengthening Alex’s relationship with Mrs. Perry, but I was not able to accomplish that. She is nevertheless a force to be reckoned with, and “her picture appears on the front of homeschooling magazines.” As a homeschooling celebrity, Mrs. Perry is viewed with a combination of admiration, envy, and resentment. I am sure that appreciation is somewhere in the mix, too.

School is an isolated experience for Alex, and she does not have a strong sense of the academic life of her fellow co-op members. In fact, an important feature and theme of Bee is isolation. Having played through Bee twice now, I feel convinced that its central tension is the pull between inwardness and things of the world. In this model, the spelling bee, religion, and church are center interiority. Even if the bee itself is an open, public thing, preparation of the bee is done in near-monastic isolation. The things of the world, on the other hand, are things rooted in human connection: Lettice’s art, Sara’s literature, Jerome’s cinema, the wealth of the strange Barron family. I’m sure we’ll continue to pull at this thread!


An important thing to note in these non-spelling bee playthroughs: there is not enough content to focus on specific outside things. There aren’t enough church and school activities to fill out the calendar. That makes sense; the stated dramatic question of this work is whether or not Alex can win the spelling bee, not whether or not she is ready for Confirmation. To avoid this playthrough bleeding into other ones, Alex studied for the spelling bee when no church or school options were available. Besides, I have a suspicion–untested–that the game might end if Alex can’t win the local and district bees. I’ll confirm that before the next playthrough.


Because it is school-related, this playthrough’s Alex gets involved with the school newsletter, which is put together by her father. This is an activity that repeats with multiple unique responses.

The Homeschooling Newsletter
-------------------------------------------

“Listen to this little tidbit,” says Father. And he reads off a limerick about the apostle Paul and the province of Gaul.

Mother looks at Father over the top of the sewing machine. “Limericks are an unclean form.”

Father looks crushed. “What do you think about double dactyls?”

  1. Discourage the poetry.
  2. Leave it to Mother to field this.

> Leave it to Mother to field this.

Mother runs another stretch of cloth under the foot of the sewing machine, and its aggressive chunk-a-chunk-a-chunk makes her answer for her. She is putting a brown calico frill at the bottom of a mud-colored day dress, and now is not a good time to interrupt her.

“I want this newsletter to stand out,” Father explains. “Both for the quality of its content and for its playful appeal.”

  1. Volunteer to provide some puzzle content.
  2. Suggest including some drawings by Lettice.
  3. Say they already have plenty of content.

> Volunteer to provide some puzzle content.

“Perhaps there should be a puzzle or challenge,” you suggest. “It would be useful because parents could use it as part of their weekly learning with their students.”

Father looks at you intently. “You should write this challenge,” he says.

“All right,” you say. It will cost you hours of your Saturday every week to construct the challenge, and you will not be remunerated. Whether it does any good to the reputation of the newsletter, you never know.

Father goes away, tapping his pen against his lower lip. “Five hundred thirty-two subscribers,” he says. “And counting.”

This passage illustrates how funny Bee is! “Limericks are an unclean form,” while hilarious, also illuminates the nature of this family’s conservatism as a literate abashment that would find itself at home in a Nathaniel Hawthorne story.

It is additionally noteworthy to see Alex’s interest in puzzlecraft, given the author’s career trajectory.

One of the rare Mrs. Perry activities involves writing letters to a lawmaker in order to protest a bill related to school bullying. This places Alex in the rather ignoble position of protesting anti-bullying efforts in the state education system. Unlike so many other activities, there is a marked absence of thoughtfulness or reflection. It’s out of character for Alex, I think. What can we take from this?

A Call to Arms
---------------------
Calls from Mrs. Perry come in the middle of the afternoon.

  1. What can that be?

> What can that be?

Mrs. Perry is a home-schooling activist. She doesn’t just school her own children. She runs classes for the co-op. She speaks at the State Fair and at home-schooling conventions. She has a website and a blog. She reviews textbook materials. She has her children give ratings to everything they read or study, to identify for other home-schoolers how thorough, correct, and Godly those materials are.

Mrs. Perry’s children gave a 3.5 out of 10 possible points to the Merriam-Webster dictionary, entirely for thoroughness. The definition of evolution did not meet with their approval.

This afternoon Mrs. Perry has a task for you and your family, to write to your state representatives to protest a change in the laws about school assessment that would add anti-bullying lessons to the common curriculum, going so far as to specify particular curriculum materials to be used.

Mother gives you and Lettice each a turn at the computer to compose your own letters.

  1. The curriculum would pose an extra cost on home-schooling students.
  2. It’s not the job of the state legislature to specify particular curriculum materials.
  3. Home-schooling students don’t suffer so much from bullying.
  4. And anyway, attitudinal education is repulsive and un-free.

> It’s not the job of the state legislature to specify particular curriculum materials.

You stare into the blank face of Microsoft Word and then begin to type. Starting from a rough outline, it takes you about two and a half hours to come up with something you’re happy with. When you’re done, Mother prints your letter; you sign it and put it into an envelope she has waiting.

  1. Mother will be pleased.
  2. Mrs Perry will be pleased.

> Mrs Perry will be pleased.

“When you see Mrs. Perry, you can tell her how many pages you each wrote,” she says. “I think it would make her very happy.”

“I bet we wrote more pages than the little Perry children,” says Lettice.

“Yes,” says Mother. “I think maybe you did.”

The scene is reminiscent of some of the other “child labor” scenes from Bee (we haven’t discussed these yet). Perhaps Alex does not think deeply about the legislation because the subject matter is rather adult (though that never seems to stop her). Perhaps it is simply a job in which the “pay” is the approval of Mrs. Perry.

A return to the newsletter yields a pleasant encounter with Alex’s father.. Wait! I’m realizing now that I should reserve comments regarding the newsletter until we do the “late stage capitalism” playthrough, since this is another example of labor and its ability to establish value within the family. We’ll return to both letter-writing and newsletter-editing in a future post.

More on-topic is the annual zoo field trip, complete with a wholesome Simon and Garfunkel reference.

It’s All Happening At the Zoo
--------------------------------------

“Well,” says Mother brightly, “you and Lettice will have to manage without me, because I am completely swamped with orders this year.” She’s been selling children’s shirts online to supplement her income, and her sewing desk is covered with brightly colored fabrics. So it’s up to you to carpool with other families and find proper chaperonage.

  1. Go to the South American exhibit with the Perry family.
  2. Wander solo and see the polar bears.

> Go to the South American exhibit with the Perry family.

Mrs. Perry is wearing an A-line skirt and pearls, and holds her daughters by the hand. Mr. Perry is not along because he works days at a factory that puts custom upholstery on furniture.

You and Mrs. Perry and Mrs. Perry’s children work your way through the South America exhibit, taking in llama and capybaras and other curiosities. The scenes are arranged from north to south, so that the penguins are reserved for last.

Mrs. Perry stops frequently and hands you the family camera. “Here, could you just get a snap of us here?”

She poses with the two girls. “Honey, point towards that bush as though you’re noticing something behind it… yes, like that. Now you… okay. Do we look too posed? Very good. Snap now!”

  1. Snap obediently.
  2. Wait for an awkwardly candid moment.

> Snap obediently.

You press the shutter.

“Thank you, dear,” says Mrs. Perry, retrieving the camera from you. “It’s such a pity that your mother wasn’t able to make time to escort you to the zoo herself.”

There’s a lot going on here, including more class and capital topics that I will defer for now. For the purposes of this playthrough, two things interest me. The first is the manufactured candidness of the photograph, which will likely find its way into an image-bolstering context. The second is the absence of parental supervision. It must be said that, for a child who spends most of her time at home, we seldom see Alexis’s parents. I’ve noted this in terms of her self-directed studies, but I feel the absence is more profound than that. Without our intervention as players, Alex leads a lonely life.

After what feels like a long time, we are finally invited into the religious life of Alex’s family.

Advent
----------

Advent begins with a wreath, and four candles in it. Purple candles for the first two Sundays, a pink candle in honor of the virgin Mary for the third Sunday, a purple candle again for the last Sunday before Christmas. In addition, there is a cradle for the baby Jesus into which Mother puts a straw every time you do a good deed.

  1. Set out the Nativity pieces.
  2. Open a door of the Advent calendar.

> Set out the Nativity pieces.

The Nativity set is laid out at the beginning of the month, though the Christ child remains wrapped up in cotton until the night of the 24th.

As for the three wise men and their camel, they start their journey on a bookshelf on the far side of the room from the stable, and are advanced day by day, not to reach their destination until the Feast of the Epiphany on January 6.

So much is set down by tradition. But there are other artistic decisions to make. Does the angel go on the roof of the stable, or down on the ground with the humans? Since no nativity star comes in the set, should this be made of silver or gold paper? Stuck to the wall above the scene or hung from a thread?

Advent is the liturgical season that precedes Christmas. Like the date for Easter, the beginning of Advent varies, but it always ends on Christmas Eve. There’s an interesting tension here between the comfort of familiar ritual and the friction of existential decision making, as in the case of the specific arrangement of parts within the nativity scene. We know there are angels, but where are they? How does one construct and place a Star of Bethlehem in such humble circumstances?

There is no Christmas or Christmas Eve in Bee, so far as I can tell. This notable absence is almost certainly deliberate, though I cannot say what it means. Perhaps Christmas has become so concerned with things of the world that it would be hard to describe within the context of Alex’s world.

The next event is Ash Wednesday, the first day of Lent and the day after Mardi Gras. By tradition, Ash Wednesday is the day congregants are called to reflect on their own mortality. Many outside the church will recognize the phrase “Remember you are dust, and to dust you will return.”

Ash Wednesday
------------------------

It is time for the Lenten sermon. The air smells like incense.

The point of the sermon is the same as it always is. We are all sinners. We must find out our worst characteristics, our most serious fallings away, and address these.

After the service, Mother and Father have you sit down and write down your lists of things you wish to correct in yourselves during the Lenten season, to make way for the coming of the savior.

  1. Be more diligent at spelling practice.
  2. Give the blandest possible answers. You’re not that bad.

> Be more diligent at spelling practice.

In handwriting smaller and neater than ever, you write down your intentions: to reduplicate your efforts, and win the championship, for the glory of your Maker and the good name of home-schooling children everywhere.

Here, Ash Wednesday is narrowly construed as a time to reflect on personal sins and failings. Alex, who doesn’t understand such things, interprets “failings” literally, promising to work even harder and win the national spelling bee. This naive understanding of Lent suggests an insufficiency in Alex’s religious education, despite her family’s outward displays of religiosity.

Observations of Lent continue. We’re ultimately able to choose each of these options, so we’ll walk through them all.

Lent
-------

Where does one begin?

  1. The discipline of silence.
  2. The discipline of Wednesday night Bible study.
  3. The discipline of moderation in food.
  4. The discipline of fasting on Fridays. [Unavailable]
    You’re too young to fast.

> The discipline of silence.

Your household exercises the discipline of silence during Lent: no word spoken aloud from dinner until bed time. This means also no audio programs on the computer, no games or television, and no read-alouds; just quietness and contemplation.

When Lettice was younger, the Silence bothered her very much. Lettice needs attention.

Recently she has taken to rolling out a sheet of butcher paper on the floor, or taping together smaller sheets of paper to make a display as grand as a screen. She sprawls across it and draws dramatic things. It is getting harder to ignore Lettice’s drawings.

Tonight she’s made an image as though you’re looking down from the edge of a pit. In the pit are monster arms reaching out to grab the unwary.

Mother hops over the pit on the way to the bathroom. She makes a terrified face. Lettice laughs silently.

This is an enjoyable scene. Despite the expected seriousness of the moment, Lettice’s drawing and her mother’s surprisingly playful leap over it are a moment of relief. Alex’s mother is an elusive figure. She disapproves of limericks, yet likes the monster-pit drawing in the midst of somber Lenten observations. Perhaps by the end of our journey, we will have a better sense of who she is.

> The discipline of Wednesday night Bible study.

Every Wednesday night during Lent, there is adult Bible study at church. Most of the other children play in the nursery, if they attend this session at all. The lucky little Barrons stay home with a baby-sitter.

Father insists that you are adult enough to understand the adult Bible study, and therefore you will attend it; though you will sit in the back and not say anything. You are allowed a notepad for recording your thoughts, however, so that you can share these thoughts with Father privately after study.

Mostly you do not have any of the kinds of thoughts that Father would like to discuss with you. Instead you use the notepad for writing down things you observe about the adults. Mr Harrison has a single black curly hair that grows out of the end of his nose. Why doesn’t he pluck it out? Is that what it means to be an hairy man?

Presumably, the class is discussion of the story of Jacob and Esau, with its memorably strange passage “And Jacob said to Rebekah his mother, Behold, Esau my brother is a hairy man, and I am a smooth man.” I can’t place the use of “an”, which strikes me as more Anglican (I’ve made a joke) than American. Then again, the snippet might be a recreated performance of a New England accent, since we are dealing with spoken rather than written word.

Because a precocious girl like Alex would have no trouble understanding this story, I think we can see that Alex enjoys (or finds reassuring) the ritual of the church but not the semantic content of its texts. Or, perhaps, she does not care for the spoken discourse surrounding those texts. I don’t believe that we ever see her interact with a bible directly. In any case, bible study is another instance of Lenten sobriety falling through.

Let’s go back for more bible study.

Try Bible study a second time.

This time Father gives you more specific instructions about the notes you’re to take. “Start by summarizing the discussion,” he says. “When Abraham Lincoln was a boy, he could sit through a two-hour sermon and then come home from church and tell the whole thing verbatim to his mother.”

“His mother didn’t go to church?” you ask.

“Perhaps she was housebound,” Father says. “Anyway, your job will be easier because you can write notes, which Abraham could not.”

  1. Ask if he means Abraham Lincoln was illiterate at a young age.
  2. Do your summary without notes too. As a point.

Ask if he means Abraham Lincoln was illiterate at a young age.

“Abraham Lincoln couldn’t write?”

“He didn’t write. He committed the entire sermon to memory as it was spoken,” Father says.

  1. Privately doubt the accuracy of this anecdote.
  2. Ask how that could be possible.

Ask how that could be possible.

“How would it be possible for anyone to memorize that much at once?” you ask.

“You memorize your spelling letters,” Father replies.

“True, but…” Hm. It seems different. Your spelling words stay put on their cards until you get them into your head. How much harder would it be if the words were just washing over you in a single stream, too fast to review?

But Mother knows more than Father about ancient rhetoric techniques, and she spends the car ride telling you and Lettice about Memory Palaces and how you could imagine the parts of a speech being associated with things in a house.

Another Lenten observation that is not terribly Lenten. It seems the main manifestations of religious life in Bee do not really involve religion. This is a conversation about notetaking. It would apply to notes regarding the most lascivious and sinful thing one can imagine just as well as it would to a Bible study conversation. What is religion in Bee? Clothing, school, strange financial arrangements. Far be it from me to say that anyone is not “religious enough,” but it’s odd that Bee’s outward displays of religiosity do not seem to indicate religious interiority or seriousness. That might be a rewarding critical trail to follow.

However, there is a tantalizing passage here: the classics background of Alex’s mother (or at least a background in classical rhetoric). I feel that of all the characters in Bee, she is the one I wish that I could know better.

Lent culminates, of course, in Easter.

Easter
----------

The service of Easter vigil is a long one, held late at night and into the next morning. Mother and Father fast beforehand, and perhaps when you are older, you will as well. There are a lot of lessons, read by candle-light, and the best part about the service is that you get a candle of your own to hold while you listen.

  1. Drill yourself on spelling to keep focused.
  2. Be still.
  3. Keep an envious eye on the acolytes.
  4. Be a bad influence on Lettice, and vice versa.

> Be still.

You are very still inside and out. The candles all around you show just a bit of each parishioner’s face. The familiar characters seem smoothed out and gentle.

Perhaps this is what people will look like in heaven, you think. A little bit glowing, and ageless. Like their nicest selves.

Then: will we all wear Easter hats to heaven?

We’ll have to save being a bad influence on Lettice for another playthrough!

This is a nice passage, in which we see Alex engaging with these adult concepts in a thoughtful and illuminating way: heaven as a home to one’s “nicest” self. The humorous question of Easter hats is a nice addition. What is the theological significance of Easter hats? Neither I nor Alex seem to know.

Pentecost is observed as the day on which the Holy Spirit visited the Apostles, empowering them to do the work of the church. By tradition and scripture, the Holy Sprit is characterized as “tongues of fire.” Fittingly, Alex thinks of fire-related words on this day:

Pentecost
---------------

Pentecost is celebrated in church with bagpipe musicians, and acolytes carrying gold and orange streamers, and people who read the Bible lesson aloud in tongues, which is to say all the languages that they happen to know.

Ms. Chang reads in Mandarin, and Mr. Harrison in German because he did a college year in Germany; and the pastor in Ancient Greek, and Mother in Latin. And you hear words of your own, and think of…

  1. FLAMBEAUX.
  2. CRUCIBLE.
  3. IGNIS FATUUS.

> FLAMBEAUX.

flambeaux, lighted torches

Something ephemeral, leaping, distant and timeless, unlike electric light. That which belongs to marriage torches, to Venetian carnival, to dungeons where martyrs died. The whole broad sweep of human experience that you have so little access to.

Pentecost is the most beautiful and frightening of services because it makes a fire of God, and fire is unpredictable, joyful and destructive.

Perhaps Alex is taken by the spirit herself! The language here is poetic and striking. “Pentecost is the most beautiful and frightening of services because it makes a fire of God,” stunning. The journey from marriage to festival to the death of martyrs in the dark is an astonishing and imaginative leap for this young protagonist. We’ll be able to look at the other choices soon.

I’m getting close to the character limit, I think, so I’ll go ahead and post this. More soon, maybe tomorrow, regarding this institutional playthrough of Bee! You don’t have to wait to comment, of course, chime in any time.

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So far you’re spot-on with calling out all my favorite lines :tada:


Although I think this is just her father’s project: there isn’t really a school. Well, there’s the co-op, but there’s at least one possible section where it seems clear that Father is writing this newsletter partly in competition with Mrs. Perry’s…


The manifestations of homeschooling in Bee tend not to involve much of the day-to-day of homeschooling, either.

I think these get at why Bee feels a little detached to me: it feels more like a somewhat off-the-cuff collection of vignettes illustrating archetypes than a continuous space (or even necessarily the story of particular individuals?). More impressionist or pointillistic, maybe. Even though they’re all written in that naturalistic style that makes them feel much more like individuals.

I was unsurprised to see the author describing the piece (in 2022) like this:

So it was very much a case of writing what I knew, but without trying to make the result documentary or expository. Often, I pull in different experiences and don’t always try to contextualise how those experiences relate to one another.

This is surprisingly fun thinking about how it reads when you take it seriously as being fully intentional though

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nice!

I definitely think that’s fair. I think the best reading experience of the text as a holistic thing is a first playthrough with little strategy or planning. When we emphasize specific elements as veterans, we see the structural weaknesses, but we also attain special insight into the themes and characters of Bee.

There’s a philosophical question here: how much weight we want to assign Emily Short’s post-facto statements of intent while interpreting the text? I want to get into that, but I’m holding back until the end. Ultimately, I have two reactions to Bee. The first is literary, while the other is more of a craft response.

This is the fun I’m having! Ultimately, the text in front of me is what I have to work with.

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I noticed this while playing too! She doesn’t seem to have internalized the religious stuff, except (and even this depends somewhat on the player’s choices) when it comes to the idea of glorifying God through the bee. I think the only time she prays is the “pray for guidance” during Nationals. Religion doesn’t seem particularly personal to this family—it’s more about external strictures and behaviors than one’s individual relationship with God.

There is one Christmas event! I’m not sure what the preconditions for seeing it are, but I think it only shows up on Year 2 or 3.

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Nooo! How did I miss it? I might try to find it before the next post.

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Oh, that one had a couple good lines, too.

I wonder if you have to be poor enough? There was emphasis on whether you were sad about the meager gifts…

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Alright, I’ll run it down!