Where is the discussion taking place?
General remarks? Favourites? Least favourites? Themes you noticed? Predictions?
FYI: I notice from Emily Short’s blog that there will be a discussion about the comp on IFMud on November 22.
Jason Dyer’s round-up suggests that experimentation was the ‘theme’. Agreed. There was so much novelty in this comp that it’s quite staggering actually. He helpfully suggests a few genre categories:
- kinetic story (e.g. Venus)
- narrative strategy (e.g. Begscape)
- traditional adventure (e.g. Hunger Daemon)
- open-world adventure (Transparent)
- “puzzle boat” (Missive, kind of)
- with AlethiCorp in a class of its own (although ARG seems a good enough category for it IMO).
For me this makes a lot of sense out of the diversity and I almost worry that I’m comparing apples to oranges when trying to rate these games. Mostly however I’m just impressed by authors’ creativity and by the sheer diversity of experiences that can be created with the tools at our disposal now. I’ve mostly played traditional text adventures before this, so this comp in particular has opened my eyes to all the other tools that are out there, and the other possibilities that exist for interactive storytelling beyond the interpreter and the parser.