I admit i struggle with that; My prose tends to be heavy and dramatic, while my characters by themselves are anything but. At some point i lose sight of what my original intent with the mood was, (having rewritten a simple description fifteen times) and i just look at the prose “Well, that’s a nice bit of writing, but what did it look like at first?”
I’m worried about slicing too thin and turning my steak into pastrami.
Past that, i’ve halfway convinced myself that a whole load of failure states, -clearly stated at least-, are ok, and it’s up to the player to face consequence. There’s only so much handholding that i can tolerate before the interactive adjective would lose its meaning.